Subject:
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Re: Minifigure Torso Generator
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 18 Oct 1999 01:24:32 GMT
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Viewed:
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681 times
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Chris:
Thanks for the info. During this week if i have time i should be working
with the Xwing mechanic torso and a few others from older sets. I would soon
post all the models on a web page so ppl can d/l them. What do i have to do to
submit parts to be included in lCAD ??? I have done the 6384 police chief, old
space sets torso , octan.
Noel
> This looks a pretty good way of doing the more complex torsos quickly (I assume
> it is quicker than the manual method), although I have got pretty quick at
> doing primitive-based versions, once I have drawn them up on graph paper. I
> have definitely avoided the more recent space patterns: UFO, Insectoids, etc as
> having too much fine detail to do easily in primitives - so this might be a
> good test of your program. However, I do see a lot of horizontal "scan lines"
> when viewing your torsos obliquely at x6 in LDLite, and some "noise" around the
> smaller parts of the pattern, so I still think primitive-based versions will
> give the best quality, overall ..... but they take time to generate.
>
> Just a note that a primitive-based version of the fireman pattern is already in
> the current voting
> (http://www.ldraw.org/memorial/archive/voting/vote9906.html), so if you are
> planning on doing others please make use of the parts tracker
> (http://www3.hmc.edu/~zbenz/parttracker/partlist.shtml), or at least let me
> know as I have quite a few already drawn out ready to code up.
>
> Also with a little work on your code to remove the trailing decimal zeroes, you
> should get a reduction in file size (eg. "0.00" can be reduced to "0" saving 3
> bytes).
>
> Voting submission procedure is in the LDraw FAQ
> (http://www.ldraw.org/faq/#question-24).
>
> Keep up the good work and long live LDraw,
>
> Chris Dee
> (chris_w_dee@hotmail.com)
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Message is in Reply To:
 | | Re: Minifigure Torso Generator
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| (...) This looks a pretty good way of doing the more complex torsos quickly (I assume it is quicker than the manual method), although I have got pretty quick at doing primitive-based versions, once I have drawn them up on graph paper. I have (...) (26 years ago, 17-Oct-99, to lugnet.cad.dev)
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