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 CAD / Development / *3415 (-10)
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Steve Bliss wrote in message <37f6c0d9.269680202@...et.com>... (...) Doh, you posted mere minutes before me and said the same thing. :) -Gary (25 years ago, 3-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Jean-Pierre PARIS wrote in message <37F660FB.1EC77AC9@w...doo.fr>... (...) I see where you're coming from now. You're right. (...) could (...) It's starting to sound like user intervention would be needed in most, if not all, cases. Maybe it would (...) (25 years ago, 3-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) This isn't automatic, but what if the program interrogates the user to pick a side which is facing outward? From that information, the program could then mark-up all adjacent sides. If the program ran out of sides, it could re-interrogate for (...) (25 years ago, 3-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Jacob Sparre Andersen wrote in message ... (...) That works for me. I don't suppose there's an official standards-setting body of people charged with voting on extensions to the .dat format, is there? Maybe it's time to form one. -Gary (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) Sorry, but I think that the even/odd algorithm only work on 'correct' solids. For example, if you take a 'bad' box made of 6 faces that have holes beween them, your algorithm can lit an inside face. And in some parts, such a situation exists. (...) (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Gary Williams: (...) I still think using 0 FACE ( CW | CCW | DOUBLE-SIDED | UNKNOWN ) is most practical. Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL:(URL) -- ---...--- (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  Re: POV --> JPG,GIF
 
(...) Mine save to .bmp files - which you can open in Windows Paint. Same thing, Paint Shop Pro works... I prefer to run with the pros and get Photoshop :) -Tim <>< (URL) timcourtne ICQ: 23951114 How to rob a bank in ancient Rome: "Catapultam habeo. (...) (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  Re: POV --> JPG,GIF
 
(...) Hrmmm... doesn't POV save it as a TGA file? Just find something that will convert those files to JPG. Paint Shop Pro comes to mind: (URL) looks like I need to upgrade - they're up to version 6. (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  POV --> JPG,GIF
 
Heya ! How can I convert a POV file to JPG or GIF file ? Thanx ! Rene e-mail: virsik@sco.svf.stuba.sk (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  Re: New Group Idea
 
(...) Ahem, I think the point of Todd calling a clones group 'Evil' was to say 'Keep LDraw pure, we don't need any of that imitation garbage.' :) -Tim <>< (URL) timcourtne ICQ: 23951114 How to rob a bank in ancient Rome: "Catapultam habeo. Nisi (...) (25 years ago, 2-Oct-99, to lugnet.cad.dev)


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