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 CAD / Development / *2960 (-10)
  Re: i admit i was wrong
 
Jonathan, you might try responding directly to that rather lengthy append using interspersed quotes instead of leaving all of it there, then not responding to any of it, or at least not very much of it. I think one thing people are on you about is (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) I'd say not. I'm looking more for things along the lines of gathering links, making sure stuff works, making pages which are not content-critical. LDrawing sets in large volume is nice, but its not something considered 'giving someone an (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) kl.net? As time permits I will ldraw as much of the castle sub theme (and then others) as possible, given the parts available to me for use. (e.g. the recent creation of the large 6090 baseplate has allowed me to ldraw that set) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) There are parts in l3go and mabie even in lgeo that are not in ldraw yet. I think that before a merge of lgeo and l3go is done then the l3go parts not in ldraw should be done in ldraw.That way there would be nothing in the combined library (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) what I was asking was not for more parts I was asking 1.If I could finish a part he had started 2.If he has submitted parts he had already made for voting 3.What set numbers used a part he had already made (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) I'd give that one a hearty "Heck, Yes!" :) Except I never did come up with a decent working version of Rayshade/Netshade. I finally settled for the POV- Ray port of L3G0. Even made a few parts for myself. :) No rounded edges, though. :( In (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) Good idea, we shouldn't be discussing this in lugnet.flame.flame :) and Steve said: (...) I've done that to LeoCAD a few months ago, when you export a file to POV-Ray it first searches the LGEO library for the parts and then if it cannot find (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) Thanks Todd. The way I see it is that he has plenty of enthusiasm, but just isn't cut out for the part-designing facet of Legodom. But as the CLSotW has pointed out, there are 1,060 ways to connect 3 8-stud bricks, so there's got to be a way (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) How bout some help on rudimentary tasks on ldraw.org? There's a lot of stuff that needs to be done that is menial minimum-wage type stuff. Note: 'minimum wage' is an expression - no one's gettin paid here :) -Tim <>< (URL) timcourtne ICQ: (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
 
(...) Any interest in LDLite-meets-L3G0? (25 years ago, 13-Aug-99, to lugnet.cad.dev)


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