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 CAD / Development / *14901 (-10)
  Prefix character on meta commands?
 
guys, flicking through the specs I got a bit confused and seek clarification (preferably from the LSC) we have the list of Official META Commands: (URL) list of currently known META Commands: (URL) LDraw File Format 1.0.0 proposal (oddly there is no (...) (17 years ago, 27-Mar-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Sneekpreview on animation software
 
(...) Screen space is a bit of a problem indeed, it runs out very fast :) That's why I support dual (or even more in theory) screens. But every screen can also have multiple desktops, and for each desktop you can choose from 'windowed' or 'tabbed' (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: Sneekpreview on animation software
 
(...) What about those of us that only have one screen? Can you show an example of how it would look there? It seems to me the UI with the large sliders is a bit space consuming. Maybe just a numerical display of the current value (the top part of (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Sneekpreview on animation software
 
Hi all, After quite some time I think I got the basic control system / and interface working for the succeeder of LD4DModeler. I would appreciate any comments / suggestions from animators / developers concerning first impressions on the interface. (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  My Rachal: Atmosphobic - The Movie
 
I have submitted my entry "Atmosphobic - The Movie" to the (URL) LDraw-RACHAL>. This little movie was completely rendered with (URL) Blender>. Resources: (URL) making of> - RACHAL Gallery (URL) YouTube> - LowRes movie (URL) Web> - MidRes & HiRes (...) (18 years ago, 20-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) !! 
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)


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