| | Re: New LDraw Contest: POTM Part Of The Month
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This is a really great idea... But I find it a little difficult to see how you can participate unless you're one of the small handfull of reviewers with a constant level of high activity: If you aren't paying really close attention to the PT on a (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (18 years ago, 26-Jan-07, to lugnet.cad.dev)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) Am I correct in understanding this lets you animate LDraw models in some limited way? If so, very good work getting it done so far. Does it output povray? Tim (18 years ago, 26-Jan-07, to lugnet.cad.dev)
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| | Finaly: I completed my new LDraw render engine
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Just wanted to show you people that the LD4DModeler project is not dead, I'm still working on the succeeder and I'm happy to announce the first big step is done. I finished the basic 3D Engine and editors. I have put some screen dumps on my site. (...) (18 years ago, 25-Jan-07, to lugnet.cad.dev)
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