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 CAD / Development / *14091 (-10)
  Re: Thoughts on File Format for LDraw Animation
 
(...) Oh, I... don't use MLCad ether... :) (...) Yes, Templates is a word I was looking for! :) (...) Lunch break is too short to give an example of how I mean. I will try to explain later this evening/night (CET) /Tore (19 years ago, 27-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) Could you please expalin why this is so? I guess I just don't get it. (...) Groups are an invention in MLCad. (...) Ah, we are talking the same thing. "983.dat" is no good. Yes, the tags give you metion give you a unique name (within the scope (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) That's correct, but irrelevant. The hieriarchy is communicated with one single MPD in a way that would be impossible using one single DAT/LDR - if you put it together correctly, of course. (...) I have never used LPub so I'm not familiar with (...) (19 years ago, 27-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) Ha, ha, ha.... I had this long winded response argument all typed out, and then Mozilla died. Probably divine intervention. Let me try and see if I can get this one out with less energy. According to this specification: (URL) provides two (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) But as I said, if you put all instances, that need to be named, in a subfile of its own you *have* named instances. It wouldn't be too difficult to write a helper program (or add-on) that does this folding for you (creating a subfile of (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) I guess I was not even considering STEP, ROTSTEP or CLEAR as meaningful for animation. I was only really considering type 1 lines as useful, just to describe the models components, so we agree. I was thinking about a higher level scripting (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) I really should write a part 2.... Basically, it involves converting the model to povray (or whatever, blender even). If the conversion process retains the parent-child hierarchy, then you don't have to go into the converted code and 1) add (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) animations. I don't see how these ideas help us script anything. Can you explain what I'm missing? (...) Yes, and I was talking about trying to get to the second half of what you list.... scripting language.... without talking about GUIs for (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) LDraw mixes part type and part name........ For library parts, we specify its part type (filename). For sub-models we specify its filename (same thing in both cases). In C++ we have classes, and instance of classes. In LDraw the names of the (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
 
  Re: Thoughts on File Format for LDraw Animation
 
(...) No. I've said this before and don't understand why others don't understand this yet. See my article: (URL) whole animation issue makes me dizzy. It is one big circle: (URL) (19 years ago, 26-Oct-05, to lugnet.cad.dev)


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