| | Re: Thoughts on File Format for LDraw Animation
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(...) I really should write a part 2.... Basically, it involves converting the model to povray (or whatever, blender even). If the conversion process retains the parent-child hierarchy, then you don't have to go into the converted code and 1) add (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation
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(...) animations. I don't see how these ideas help us script anything. Can you explain what I'm missing? (...) Yes, and I was talking about trying to get to the second half of what you list.... scripting language.... without talking about GUIs for (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation
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(...) LDraw mixes part type and part name........ For library parts, we specify its part type (filename). For sub-models we specify its filename (same thing in both cases). In C++ we have classes, and instance of classes. In LDraw the names of the (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation
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(...) No. I've said this before and don't understand why others don't understand this yet. See my article: (URL) whole animation issue makes me dizzy. It is one big circle: (URL) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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| | Re: Thoughts on File Format for LDraw Animation
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(...) Isn't that more or less an MPD? By *not* reusing sub-models you get a unique name for every group, sub-group etc. Or am I misunderstanding something? (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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