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 CAD / Development / *14006 (-10)
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite for OS X 1.0.18 now available
 
(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Sounds like it can't find the parts. For ldglite, you can use the instructions here. For BrickSmith, I suspect your best bet is to use the one that comes with the parts. (URL) luck, Don (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Ah. I was using cvs -d:pserver:anonymous...bricksmith checkout bricksmith instead of cvs -d:pserver:anonymous...bricksmith checkout Bricksmith (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  How do I get these new applications working?
 
It is good to see new LDRAW applications (Bricksmith 1.0, LDGLite 1.1.18) coming out for the Mac. However, I can't seem to get either of them to display some of the .dat files I've collected from various sources. I have viewed them using MLCad on a (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  LDGLite for OS X 1.0.18 now available
 
LDGLite 1.0.18 for OS X is now available at (URL) the especially lazy among us... (URL) include... Model and camera can be moved in edit mode. LDGLite will now properly handle spaces in ".ldr" file names, right? What else Don? I haven't been paying (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Yeah, it's probably about time. Plus it looks like the embedded spaces in filenames issue is about to hit it big. You'll have to fetch the latest code (1.1.18) to get the fix for that one. (...) Err, I know I can't... Don (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)


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