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 CAD / Development / *11440 (-10)
  LSC Proposal 0.99a
 
This is a re-post of the LSC proposal 0.99 with two changes: I removed the stipulation under 'voting' about the ad-hoc committee per (URL) this thread>. I changed the dates for voting from one day (July 20) to five days, July 17-22. This covers both (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Thanks for the update Lars. Tom, I have been playing a bit with L3P, but I have never used the LGEO parts. Are they worth the extra effort? (I have no idea how to use them, but I am sure that I can figure it out from the available info... that (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
I am sorry to interrupt your interesting discussion, but I would like to unsubscribe to this mailing list. Unfortunately, I have changed to a new computer so I've lost the info on how to go on with that. Again, sorry to interrupt. / Patrick Fridh - (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: Math questions
 
(...) Cool, Thanks. --Orion (21 years ago, 30-Jun-03, to lugnet.cad.dev)
 
  Re: Math questions
 
(...) (URL) Also, how about a reference to how to detect bow-tie quad? (URL) that the link inside above posting to L3Input.cpp is dead, please use (URL) much more info on quads, please read (URL) (21 years ago, 30-Jun-03, to lugnet.cad.dev)
 
  Math questions
 
Could someone point me toward a good reference on how to extract the angles from a transformation matrix? Also, how about a reference to how to detect bow-tie quad? Thanks in advance, Orion (21 years ago, 29-Jun-03, to lugnet.cad.dev)
 
  Re: "the new way" (was: Re: Self-Certification in parts tracker)
 
(...) [snip] I remembered this old post, and thought I'd post a followup. Better late than never. Here is a summary of part updates by year Year Files Updates 1997 128 3 1998 806 10 1999 685 6 2000 376 2 2001 224 3 2002 848 6 2003 81 1 So, based on (...) (21 years ago, 29-Jun-03, to lugnet.cad.dev)


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