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 CAD / Development / *10211 (-10)
  Re: I would like to work on part 3648
 
(...) Actually, Lance, there is an updated version of 3648 already on the Parts Tracker (the system we use to review and certify unofficial parts) at (URL) I'm not sure this addresses the problems you identify and it is certainly not BFC compliant. (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
Don, I have updated a few things on mac.ldraw.org. I know the ldglite and technical page still needs major updating as well as some other things like the translation links. I'll get to it.... someday... I just plain deleted a few links to broke (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: HELP: transformation of primitive causes BFC to stop working
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> wrote in message news:H7Bq38.4Lx@lugnet.com... (...) instead (...) of (...) Hey, I'm all for a good cheat if it makes things easier. Now why didn't I think of that? I guess I keep thinking MLCad is (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: HELP: transformation of primitive causes BFC to stop working
 
(...) Actually, I cheated. I hate doing the math and still don't understand the matrix tranforms well enough to look at a matrix and know what it's doing, so I use MLCad to rotate things for me. -Orion (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: HELP: transformation of primitive causes BFC to stop working
 
Yep, that did the trick. Now that you gave me the coordinates, I can see that I wanted the original y vector (0,1,0) to go to -z (0, 0, -1), instead of staying y like I had it. This rotating and scaling stuff can be kind of tricky to visualize, (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: HELP: transformation of primitive causes BFC to stop working  [DAT]
 
(...) I think this line is what you want: 1 16 10 10 2 0 0 8 -8 0 0 0 -1 0 2-4ndis.dat Let me know if I'm right. -Orion (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  HELP: transformation of primitive causes BFC to stop working  [DAT]
 
In playing with making a part (3648) BFC certified I have ran into a problem. The following line is in the original file: 1 16 10 10 2 0 0 8 8 0 0 0 1 0 2-4ndis.dat This line transforms the primitive such that the front face is inside the part (I'm (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  I would like to work on part 3648
 
I have been playing around with LDraw, and I have decided that I would like to make an attempt to fix the Technic Gear 24 Tooth part. I noticed that there are several polygons near the axle hole that are "out-of-bounds" (one vertex from several (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
(...) Actually I think I found what I was looking for here: (URL) since this page: (URL) longer exists (except in a google cache) I think I may have to mirror it if it's still useful. So does the patched GLUT still work? Does it work on 10.2? Does (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Bad links to homepage.mac.com
 
(...) I have a copy of an updated GLUT that I got from a mac.com site, but I don't know if it the one to which you are referring. I haven't been using LDGLite because LDGLite will not recognize any keys. I recall you (someone) mentioning that this (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)


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