| | Re: MiniBot Head Star Wars Battle Droid is complete Chris Dee
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| | (...) I think you should. These are the only way to ensure that curved surfaces have a boundary when viewed at certain angles. Chris (24 years ago, 8-May-01, to lugnet.cad.dat.parts)
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| | | | Re: MiniBot Head Star Wars Battle Droid is complete Nathan Wright
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| | | | (...) I now understand what optional lines are and how they work. So here is 30378x.dat with optional lines. Nathan 0 MiniBot Head SW Battle Droid 0 Name: 30378x.dat 0 Author: Nathan Wright (ldraw@overlordempire.com) 0 Unofficial Part 0 Constructed (...) (24 years ago, 18-May-01, to lugnet.cad.dat.parts)
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| | | | | | Re: MiniBot Head Star Wars Battle Droid is complete Don Heyse
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| | | | (...) This piece is so cool. But some of the optional lines aren't quite right. A few appear when they shouldn't and some never seem to show at all. You can see this in l3glite. Load the piece and zoom in so it fills the window. Then spin it around (...) (24 years ago, 18-May-01, to lugnet.cad.dat.parts)
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| | | | | | Re: MiniBot Head Star Wars Battle Droid is complete Nathan Wright
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| | | | (...) Annoying isn't it? (...) It didn't take very long (only a couple of hours) to put all of the lines on it. Then I checked it in MLCAD and L3Lab (1200%), and I saw that a chunk of lines that would not show where they should and a few lines that (...) (24 years ago, 19-May-01, to lugnet.cad.dat.parts)
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| | | | | | Re: MiniBot Head Star Wars Battle Droid is complete Don Heyse
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| | | | (...) I know how that is. I've only made one piece and it took me so long that I haven't found the motivation yet to do another. Anyways, I was just trying to be helpful, but perhaps I should quit cad.dat.parts until I make another piece so can I (...) (24 years ago, 21-May-01, to lugnet.cad.dat.parts)
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| | | | | | Re: MiniBot Head Star Wars Battle Droid is complete Steve Bliss
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| | | | (...) Generally, warped quads are bad. Even if a rendering program detects the warpage, it has to guess at the correct rendering. Typically, this means to split the quad into two triangles, along one of the diagonals. In other words, go from this: (...) (24 years ago, 22-May-01, to lugnet.cad.dat.parts)
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