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 CAD / LDraw Files / Parts / *3802 (-20)
  Re: ring 3 to 5
 
(...) Sub-parts are handled differently to primitives (from an authoring view point). While primitives are generally not in-lined, sub-parts used during authoring are often in-lined, if it doesn't increase the total file size of the part too much. (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
 
  x483, Hinge Arm Locking with 1 Finger and Peg  [DAT]
 
This file is one of the new "click hinge" arms from the "Life on Mars", "Studio", and/or "Star Wars" sets. It needs one or more of the following subfiles: (URL) Hinge Arm Locking with 1 Finger and Peg 0 Name: x483.dat 0 Author: Franklin W. Cain 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x482, Hinge Arm Locking with 2 Fingers and Axle Hole  [DAT]
 
This file is one of the new "click hinge" arms from the "Life on Mars", "Studio", and/or "Star Wars" sets. It needs one or more of the following subfiles: (URL) Hinge Arm Locking with 2 Fingers and Axle Hole 0 Name: x482.dat 0 Author: Franklin W. (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x481, Hinge Arm Locking with 1 Finger and Axle Hole  [DAT]
 
This file is one of the new "click hinge" arms from the "Life on Mars", "Studio", and/or "Star Wars" sets. It needs one or more of the following subfiles: (URL) Hinge Arm Locking with 1 Finger and Axle Hole 0 Name: x481.dat 0 Author: Franklin W. (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480, Hinge Arm Locking Double  [DAT]
 
This file is one of the new "click hinge" arms from the "Life on Mars", "Studio", and/or "Star Wars" sets. It needs one or more of the following subfiles: (URL) Hinge Arm Locking Double 0 Name: x480.dat 0 Author: Franklin W. Cain 0 Unofficial File 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x483s01, subfile #5 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- Ridge Segment 0 Name: (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x481s01, subfile #4 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- Axle Hole 0 Name: s\x481s01.dat (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480s03, subfile #3 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart for s\x480s02.dat (One-Half of Two-Finger End) 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480s02, subfile #2 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- Two-Finger End (needs work) 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480s01, subfile #1 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- One-Finger End (needs work) 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  Re: ring 3 to 5
 
(...) I can see how that wouldn't be desirable. (...) Correct me if I'm wrong (please!) But inlining only replaces the type 1 line with the (transformed) lines from the subfile it referenced. Right? It doesn't mean figuring out if 2 polygons could (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) I'm not a mech. eng. major, myself, so my knowledge of this CAD stuff is just from my math. skills. That said... As I understand it, a "primitive" is supposed to be an *atomic* unit, something boiled down to its essentials. A disc/circle (or (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) One thing you should be careful of, though. If you do inline it so that your new sub-part is used and doesn't reference any actual primitives, programs like L3P and LDView can end up displaying things with gaps. Both LDView and L3P perform (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: More accurate hand? (was Re: Work-in-progress improved minifig arm)
 
(...) Urk. I hadn't looked at the hook-hand file yet. I'd forgotten how ... unusual ... the orientation of the hand was. My opinion is, in this case, logic should prevail over continuity, and the hook-hand should be given a rational orientation. (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  Re: ring 3 to 5
 
Hello, in this case i would agree tp Franklin's opinion regarding using two ring instead of creating a new primitive because if we create a new primitive section for this you will have very big number of possible combinations (ring 1 +ring 2, ring 1 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) It's all a compromise (just like life!). If you go creating primitives for every little sub-part that's used a few times, you end up with a primitive directory that's unwieldy & lots of parts which inline because they don't know the (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) As a program author, I believe that yes this would result in twice the polygon count. While I aggree that programs should generally do everything they can to make authoring parts easier, I also think that Part Authors ought to keep in mind (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) Wouldn't that result in twice as many polys that have to be rendered? Forgive if that's a dumb question, I ain't much of an author, you know. :-) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
This isn't necessary. Just use a ring3 and a ring-4, both with the same placement and orientation... (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  ring 3 to 5  [DAT]
 
Here is a new ring primitive with inner radius 3 and outer radius 5. I'm not sure what to name it, but I guess they should use something along the lines of what is used for the torus primitves. 0 Ring 3 to 5 0 Name: ring3-5.dat 0 Author: Mark (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)


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