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(...) I am viewing them at full scale. It's related to the size of the work area, I'm pretty sure, rather than the resolution they're viewed at. 4000x4000 is a pretty good sized chunk of memory, I expect. Gyug sent me a note, he's looking into it. (22 years ago, 31-Mar-03, to lugnet.cad.dat.models)
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| | Re: possible rendering problem with LDLite and transparent parts
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(...) Ok, but I just tested flat.dat with ldlite 2.3 and your command line: ldlite.exe -W2 -MS -S3.0 -C15 -A0.707104,0,0.70710...-0.650895, 0.390731,0.650895 -D1 -U02500,02500 -I-4 -K flat.dat It worked just fine on Win2K with only 192MB. However, I (...) (22 years ago, 31-Mar-03, to lugnet.cad.dat.models, lugnet.cad.dev)
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| | Re: possible rendering problem with LDLite and transparent parts
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Your help is always appreciated Don! I just tried out LDLite v2.4, and it looks OK too, as do the BMP files Larry sent me. I think it is a problem with aliasing. Which reminds me, I was going to add a dithering-expander option, so that trans-colors (...) (22 years ago, 1-Apr-03, to lugnet.cad.dev)
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| | Re: possible rendering problem with LDLite and transparent parts
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(...) Na, don't be quiet... rather, thanks for being obstinate about it! Yes, indeed, you are correct, and it looks like I am all wet. Paint Shop Pro fooled me. My bad. Sorry for any confusion. ++Lar (22 years ago, 1-Apr-03, to lugnet.cad.dev)
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| | Re: possible rendering problem with LDLite and transparent parts
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(...) I don't know. Sounds to me more like a gimmick than something useful. I wouldn't implement it unless it strikes you as something really fun to try. I think rigging CldliteApp::InitInstance() to be able to render offscreen without a window (...) (22 years ago, 1-Apr-03, to lugnet.cad.dev)
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| | Re: possible rendering problem with LDLite and transparent parts
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(...) I would find *both* of these items useful. But my needs probably *don't* represent the needs of most people. Steve (22 years ago, 4-Apr-03, to lugnet.cad.dev)
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