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Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Ahhh... the soil of my toil
Newsgroups: 
lugnet.cad
Date: 
Wed, 10 Feb 1999 06:56:00 GMT
Viewed: 
648 times
  
4 16 -50 -50 -50 50 50 -50 -50 50 -50 50 -50 -50
4 16 -50 -50 50 50 50 50 50 -50 50 -50 50 50
4 16 -50 -50 -50 50 -50 50 50 -50 -50 -50 -50 50
4 16 50 -50 -50 50 50 50 50 50 -50 50 -50 50
4 16 50 50 -50 -50 50 50 -50 50 -50 50 50 50
4 16 -50 50 -50 -50 -50 50 -50 -50 -50 -50 50 50

know what that is??? (well, it's just a box, actually... in .DAT format)...
but why do we care???... cause it came from this:

3DSMAX 3DX File 1.0
NumObjects: 1
Object 0: Box01
Vertices: 8 TVertices: 0 Faces: 12 Materials: 0 Normals: 0
Vertex list:
Vertex 0: X: -50,000000 Y: -50,000000 Z: -50,000000
Vertex 1: X: 50,000000 Y: -50,000000 Z: -50,000000
Vertex 2: X: -50,000000 Y: 50,000000 Z: -50,000000
Vertex 3: X: 50,000000 Y: 50,000000 Z: -50,000000
Vertex 4: X: -50,000000 Y: -50,000000 Z: 50,000000
Vertex 5: X: 50,000000 Y: -50,000000 Z: 50,000000
Vertex 6: X: -50,000000 Y: 50,000000 Z: 50,000000
Vertex 7: X: 50,000000 Y: 50,000000 Z: 50,000000
Face list:
Face 0: A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 0
Face 1: A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 0
Face 2: A: 4 B: 7 C: 5 AB: 1 BC: 1 CA: 0
Face 3: A: 7 B: 4 C: 6 AB: 1 BC: 1 CA: 0
Face 4: A: 0 B: 5 C: 1 AB: 1 BC: 1 CA: 0
Face 5: A: 5 B: 0 C: 4 AB: 1 BC: 1 CA: 0
Face 6: A: 1 B: 7 C: 3 AB: 1 BC: 1 CA: 0
Face 7: A: 7 B: 1 C: 5 AB: 1 BC: 1 CA: 0
Face 8: A: 3 B: 6 C: 2 AB: 1 BC: 1 CA: 0
Face 9: A: 6 B: 3 C: 7 AB: 1 BC: 1 CA: 0
Face 10: A: 2 B: 4 C: 0 AB: 1 BC: 1 CA: 0
Face 11: A: 4 B: 2 C: 6 AB: 1 BC: 1 CA: 0

12 triangular 3DSMAX faces making up a cube... converted into 6 quad faces
making the same cube in LDraw format... the first step to being able to model
ANYTHING in 3DSMAX and then ship it straight over to LDraw....

(i'm just really proud of myself and wanted to share... off to code some more!)

J



Message has 1 Reply:
  Re: Ahhh... the soil of my toil
 
Wow. You went through all the processing to combine co-planar, congruent triangles into equivalent quads? I'm in awe. Have fun! Steve (...) (26 years ago, 10-Feb-99, to lugnet.cad)

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