To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 872
871  |  873
Subject: 
Re: Ahhh... the soil of my toil
Newsgroups: 
lugnet.cad
Date: 
Wed, 10 Feb 1999 11:54:48 GMT
Viewed: 
706 times
  
Wow.  You went through all the processing to combine co-planar,
congruent triangles into equivalent quads?  I'm in awe.

Have fun!
Steve

On Wed, 10 Feb 1999 06:56:00 GMT, "onyx" <onyx@flash.net> wrote:

4 16 -50 -50 -50 50 50 -50 -50 50 -50 50 -50 -50
4 16 -50 -50 50 50 50 50 50 -50 50 -50 50 50
4 16 -50 -50 -50 50 -50 50 50 -50 -50 -50 -50 50
4 16 50 -50 -50 50 50 50 50 50 -50 50 -50 50
4 16 50 50 -50 -50 50 50 -50 50 -50 50 50 50
4 16 -50 50 -50 -50 -50 50 -50 -50 -50 -50 50 50

know what that is??? (well, it's just a box, actually... in .DAT format)...
but why do we care???... cause it came from this:

3DSMAX 3DX File 1.0
NumObjects: 1
Object 0: Box01
Vertices: 8 TVertices: 0 Faces: 12 Materials: 0 Normals: 0
Vertex list:
Vertex 0: X: -50,000000 Y: -50,000000 Z: -50,000000
Vertex 1: X: 50,000000 Y: -50,000000 Z: -50,000000
Vertex 2: X: -50,000000 Y: 50,000000 Z: -50,000000
Vertex 3: X: 50,000000 Y: 50,000000 Z: -50,000000
Vertex 4: X: -50,000000 Y: -50,000000 Z: 50,000000
Vertex 5: X: 50,000000 Y: -50,000000 Z: 50,000000
Vertex 6: X: -50,000000 Y: 50,000000 Z: 50,000000
Vertex 7: X: 50,000000 Y: 50,000000 Z: 50,000000
Face list:
Face 0: A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 0
Face 1: A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 0
Face 2: A: 4 B: 7 C: 5 AB: 1 BC: 1 CA: 0
Face 3: A: 7 B: 4 C: 6 AB: 1 BC: 1 CA: 0
Face 4: A: 0 B: 5 C: 1 AB: 1 BC: 1 CA: 0
Face 5: A: 5 B: 0 C: 4 AB: 1 BC: 1 CA: 0
Face 6: A: 1 B: 7 C: 3 AB: 1 BC: 1 CA: 0
Face 7: A: 7 B: 1 C: 5 AB: 1 BC: 1 CA: 0
Face 8: A: 3 B: 6 C: 2 AB: 1 BC: 1 CA: 0
Face 9: A: 6 B: 3 C: 7 AB: 1 BC: 1 CA: 0
Face 10: A: 2 B: 4 C: 0 AB: 1 BC: 1 CA: 0
Face 11: A: 4 B: 2 C: 6 AB: 1 BC: 1 CA: 0

12 triangular 3DSMAX faces making up a cube... converted into 6 quad faces
making the same cube in LDraw format... the first step to being able to model
ANYTHING in 3DSMAX and then ship it straight over to LDraw....

(i'm just really proud of myself and wanted to share... off to code some more!)

J



Message has 1 Reply:
  Re: Ahhh... the soil of my toil
 
(...) well... yeah... i mean... that cuts the number of lines in the .DAT in half... heehe... i figure i should try to make the .DAT as compact as possible, since converting from a 3DS model is going to mean i won't be using any LDraw primitives.. (...) (26 years ago, 10-Feb-99, to lugnet.cad)

Message is in Reply To:
  Ahhh... the soil of my toil  [DAT]
 
4 16 -50 -50 -50 50 50 -50 -50 50 -50 50 -50 -50 4 16 -50 -50 50 50 50 50 50 -50 50 -50 50 50 4 16 -50 -50 -50 50 -50 50 50 -50 -50 -50 -50 50 4 16 50 -50 -50 50 50 50 50 50 -50 50 -50 50 4 16 50 50 -50 -50 50 50 -50 50 -50 50 50 50 4 16 -50 50 -50 (...) (26 years ago, 10-Feb-99, to lugnet.cad)

5 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR