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Subject: 
Re: Ahhh... the soil of my toil
Newsgroups: 
lugnet.cad
Date: 
Wed, 10 Feb 1999 11:54:48 GMT
Viewed: 
1558 times
  
Wow.  You went through all the processing to combine co-planar,
congruent triangles into equivalent quads?  I'm in awe.

Have fun!
Steve

On Wed, 10 Feb 1999 06:56:00 GMT, "onyx" <onyx@flash.net> wrote:

> 4 16 -50 -50 -50 50 50 -50 -50 50 -50 50 -50 -50
> 4 16 -50 -50 50 50 50 50 50 -50 50 -50 50 50
> 4 16 -50 -50 -50 50 -50 50 50 -50 -50 -50 -50 50
> 4 16 50 -50 -50 50 50 50 50 50 -50 50 -50 50
> 4 16 50 50 -50 -50 50 50 -50 50 -50 50 50 50
> 4 16 -50 50 -50 -50 -50 50 -50 -50 -50 -50 50 50
> 
> know what that is??? (well, it's just a box, actually... in .DAT format)...
> but why do we care???... cause it came from this:
> 
> 3DSMAX 3DX File 1.0
> NumObjects: 1
> Object 0: Box01
> Vertices: 8 TVertices: 0 Faces: 12 Materials: 0 Normals: 0
> Vertex list:
> Vertex 0: X: -50,000000 Y: -50,000000 Z: -50,000000
> Vertex 1: X: 50,000000 Y: -50,000000 Z: -50,000000
> Vertex 2: X: -50,000000 Y: 50,000000 Z: -50,000000
> Vertex 3: X: 50,000000 Y: 50,000000 Z: -50,000000
> Vertex 4: X: -50,000000 Y: -50,000000 Z: 50,000000
> Vertex 5: X: 50,000000 Y: -50,000000 Z: 50,000000
> Vertex 6: X: -50,000000 Y: 50,000000 Z: 50,000000
> Vertex 7: X: 50,000000 Y: 50,000000 Z: 50,000000
> Face list:
> Face 0: A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 0
> Face 1: A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 0
> Face 2: A: 4 B: 7 C: 5 AB: 1 BC: 1 CA: 0
> Face 3: A: 7 B: 4 C: 6 AB: 1 BC: 1 CA: 0
> Face 4: A: 0 B: 5 C: 1 AB: 1 BC: 1 CA: 0
> Face 5: A: 5 B: 0 C: 4 AB: 1 BC: 1 CA: 0
> Face 6: A: 1 B: 7 C: 3 AB: 1 BC: 1 CA: 0
> Face 7: A: 7 B: 1 C: 5 AB: 1 BC: 1 CA: 0
> Face 8: A: 3 B: 6 C: 2 AB: 1 BC: 1 CA: 0
> Face 9: A: 6 B: 3 C: 7 AB: 1 BC: 1 CA: 0
> Face 10: A: 2 B: 4 C: 0 AB: 1 BC: 1 CA: 0
> Face 11: A: 4 B: 2 C: 6 AB: 1 BC: 1 CA: 0
> 
> 12 triangular 3DSMAX faces making up a cube... converted into 6 quad faces
> making the same cube in LDraw format... the first step to being able to model
> ANYTHING in 3DSMAX and then ship it straight over to LDraw....
> 
> (i'm just really proud of myself and wanted to share... off to code some more!)
> 
> J



Message has 1 Reply:
  Re: Ahhh... the soil of my toil
 
(...) well... yeah... i mean... that cuts the number of lines in the .DAT in half... heehe... i figure i should try to make the .DAT as compact as possible, since converting from a 3DS model is going to mean i won't be using any LDraw primitives.. (...) (28 years ago, 10-Feb-99, to lugnet.cad)

Message is in Reply To:
  Ahhh... the soil of my toil  [DAT]
 
4 16 -50 -50 -50 50 50 -50 -50 50 -50 50 -50 -50 4 16 -50 -50 50 50 50 50 50 -50 50 -50 50 50 4 16 -50 -50 -50 50 -50 50 50 -50 -50 -50 -50 50 4 16 50 -50 -50 50 50 50 50 50 -50 50 -50 50 4 16 50 50 -50 -50 50 50 -50 50 -50 50 50 50 4 16 -50 50 -50 (...) (28 years ago, 10-Feb-99, to lugnet.cad)

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