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Subject: 
Re: ldglite 0.9.1 (now with better LEdit emulation)
Newsgroups: 
lugnet.cad
Date: 
Sun, 3 Jun 2001 16:30:24 GMT
Viewed: 
1274 times
  
After playing around in the LEdit emulator mode for two minutes or so, the program crached with an illegal operation
message...

/Tore


Don Heyse wrote:

> Hmmm, I didn't get much feedback on the 0.9.0 version of ldglite.  No
> problem, I found enough to work on myself and the result is ldglite
> version 0.9.1.  For this release I tried to make the LEdit emulation
> more accurate.  I also attempted to tweak the graphics a bit for
> better appearance and speed.  Here is the changelog.
> 
> Made arrow keys more compatible with LEdit in alternate views.  Made
> the Turn menu more compatible with LEdit.  Added stop-at-current and
> draw-to-current in LEdit options menu.  Fixed swap current and next
> piece.  Made XOR hilighted parts much more visible by using the
> stencil buffer.  This is especially true for head on views where the
> XORed lines tended to cancel each other out.  Added -le and -LE
> command line options to start up in LEdit emulation mode.  This also
> works if the program name has "ledit" in it.  Fixed the documentation
> to say CTRL-Insert (not ALT-Insert) enters the LEdit emulation mode
> with solid moving pieces.  Pressing the ALT key in combination with
> Insert or CTRL-Insert will turn on some more LEdit defaults such as
> lines for studs and drawing only up to the current piece.  This can be
> done on the command line with -ledit or -LEDIT instead of -le or -LE.
> 
> Here's another screenshot:
> 
>     http://www.brickshelf.com/cgi-bin/gallery.cgi?i=46897
> 
> I was surprised how well this works with MESA in Linux considering how
> little I did to tweak it for MESA.  (I spent a considerable amount of
> time working around a stencil buffer bug in the Nvidia TNT2 driver for
> Windows).  Actually I also did a lot of testing to get the performance
> acceptable on my cheesy 50Mhz 486 Windows95 laptop.  I still want to
> implement View Frustrum Culling to really tune it up, but that'll have
> to be a 0.9.2 feature.  Also planned for 0.9.2 is the parts.lst
> lookup.  I still like the printed parts list better, but hey, sometimes
> you forget to bring it.
> 
> Get it here:
> 
>     http://ldglite.sourceforge.net
> 
> Once again, any feedback would be appreciated.  You know:  bugs, poorly
> emulated features, performance issues, whatever.
> 
> Have fun,
> 
> Don
> 
> In lugnet.cad, Don Heyse writes:
> > LdGLite version 0.9.0 in now available.
> > 
> > It now includes an LEdit emulation mode for those times when you just
> > can't resist moving some pieces around in a model.  There's no
> > PARTS.LST lookup yet.  I just use the printable parts catalog to find
> > the part numbers.  Right now there are two ways to move pieces around.
> > The Insert key turns on the LEdit emulation where the pieces move in
> > wireframe XOR mode similar to LEdit.  ALT-Insert turns on LEdit
> > emulation where the pieces remain solid while moving.  Either way,
> > pressing Insert again turns off the LEdit emulation.
> > 
> > If anyone actually ends up using this feature, I'd love some feedback.
> > Because OpenGL has lousy bitblt support without extensions, the speed
> > is a bit slow.  I did get some decent performance from a TNT board
> > with GL_KTX_buffer_region support though.  I haven't figured out yet
> > which MESA extensions could help, or how to load the extensions.
> > 
> > If you're curious I put a screenshot of the LEdit emulation mode in
> > action on the brickshelf.
> > 
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=45667
> > 
> > Get it here:
> > 
> > http://ldglite.sourceforge.net
> > 
> > Have fun,
> > 
> > Don



Message has 2 Replies:
  Re: ldglite 0.9.1 (now with better LEdit emulation) err, maybe not...
 
(...) Hey thanks for the feedback. I really appreaciate it! I'm sorry it didn't work out so well, especially considering the stuggle you had with your ISPs connection to the US. I don't want to take more time away from your tremendous output of new (...) (25 years ago, 3-Jun-01, to lugnet.cad)
  Re: ldglite 0.9.1 (now with better LEdit emulation) and some bugs
 
(...) I think I found the problem, or at least a similar one. I thought for a minute what a prolific part author would do differently than myself, then loaded up a part file instead of a model. 30 seconds later, poof! Illegal Operation! It happens (...) (25 years ago, 5-Jun-01, to lugnet.cad)

Message is in Reply To:
  ldglite 0.9.1 (now with better LEdit emulation)
 
Hmmm, I didn't get much feedback on the 0.9.0 version of ldglite. No problem, I found enough to work on myself and the result is ldglite version 0.9.1. For this release I tried to make the LEdit emulation more accurate. I also attempted to tweak the (...) (25 years ago, 1-Jun-01, to lugnet.cad, lugnet.cad.dev, lugnet.announce)

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