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  Re: Datsville is filling up!
 
(...) Your help would be great! Sorry about not getting back, but I've had a couple of those weeks. Once you download the townpov.zip file, unzip it into any directory, launch POV-Ray, then open town.pov. Set the image size to 600X800, then go to (...) (25 years ago, 22-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) Ok, I'll go ahead and cancel the one I have going right now. It's at 1024x768 AA. Should the 800x600 one be AA or no AA? (...) Ok, we'll see how the render goes. (...) Ah, ok. cool. (...) No problem. All my machines do when I'm not using them (...) (25 years ago, 22-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) Ok, I did this and got a cool pic, but I want to make sure this is what you need. Here's the whole camera section after I made the changes I _think_ you wanted made: // Camera (Latitude,Longitude,Radius = 30,45,0) camera { #declare PCT = 0; // (...) (25 years ago, 22-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) Write me (whoever makes the .jpg) and we can make it happen. --Todd (25 years ago, 22-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) Go for it! -John Van (25 years ago, 22-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) Well, it's been "going" for a heckuva long time now. :) Still parsing after 5h 45m. Using almost no CPU time, though, barely over 10% on each CPU.... weird. This is the first time I've rendered anything on this machine. Hoping I didn't fubar (...) (25 years ago, 23-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) Did it ever come out? -John Van (25 years ago, 26-Oct-99, to lugnet.cad)
 
  Re: Datsville is filling up!
 
(...) No. :( I forgot to post this. I let it "parse" for ... oh, 6 hours, then it gave me some memory error and exited. I meant to re-run it this weekend but we've been busy looking at places to move. I'll fire it up again tonight when I get home (...) (25 years ago, 26-Oct-99, to lugnet.cad)

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