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 CAD / 17309 (-20)
  Re: Starfighter instructions
 
(...) Thanks! Just to be clear, the first image is an actual photo (although I did post some other images and test renderings of the LDraw version on Flickr). (...) Yep. My standard procedure is to build a model with real bricks, then to rebuild it (...) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: Starfighter instructions
 
(...) You may have borked the link, but your render is simply stunning. Well done, and thanks for posting! Did you use Bricksmith to create it? JOHN (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: Starfighter instructions
 
(...) Ah, Lugnet. Looks like I borked the image links. Let's try that again. Here's the model, including links to the instruction images: (URL) And here's the first page of the instructions themselves: (URL) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)  
 
  Starfighter instructions
 
Thought some of you might appreciate the instructions I posted for a simple little starfighter model I built from two sets, the new Space Police "Raid VPR" and the Star Wars "Separatist's Shuttle". Here's the model, including links to the (...) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: BFC problems, model or converter?
 
(...) If MeshLab suppors 3DS files, you might try using LDView to convert the file to 3DS format. Load the file in LDView, then select File->Export, then select "3DS: 3D-Studio File" in the "Save as type" pop-up. Unfortunately, LDView's 3DS exporter (...) (14 years ago, 2-Aug-10, to lugnet.cad)
 
  Re: BFC problems, model or converter?
 
(...) Cup, head and arm are BFCed and look all green in LDView: 0 Minifig Cap 0 Name: 4485.dat 0 Author: Thomas Burger [grapeape] 0 BFC CERTIFY CW 0 !HISTORY 2003-09-24 [westrate] Fixed gaps and inner radius; Replaced quads with primitives; BFC'd 0 (...) (14 years ago, 2-Aug-10, to lugnet.cad)
 
  BFC problems, model or converter?
 
I converted a model of a minifig to OBJ format using the LdrDat2Obj program found here: (URL) when I open the model in MeshLab the model appears to suffer from lots of BFC issues. See image here: (URL) this an issue with the original LDraw models or (...) (14 years ago, 2-Aug-10, to lugnet.cad)
 
  Re: Parts Update installation
 
(...) certified since the last update. To get the full library, you must install one of these: (URL) (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Parts Update installation
 
I'm a little confused about the installation procedure. Are the parts updates cumulative? I mean, do they contain all the parts of the previous updates, or do I have to install them in a particular order? The LDraw.org website doesn't explain this, (...) (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) How about via exporting to a different format? I'm not that familiar with 3D modeling software, but some of them support "bones" and skeletal animation. Not sure though if there are any free ones. (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Re: LDRAW / MLCAD on Windows 7 - 64 bit
 
Simply replying would have been fine without the rant. ;) (...) (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) Hi Mike, To my knowledge there are no tools to provide what you want. We have tools for "flexible parts", but these are limited to hoses and rubber band type parts. Kevin (14 years ago, 31-Jul-10, to lugnet.cad)
 
  64776 should be re-partitioned
 
64776.dat (the cube center from LEGO Games sets) should be re-partioned a bit. Currently, there's no way to specify the stud colors separately from the body color. The tail-end of the file should be separated out into a distinct file, so that (...) (14 years ago, 25-Jul-10, to lugnet.cad)
 
  Advanced minifig animations
 
I was wondering if anyone here had experience with creating the style of minifig animations found in official TLG movies/cartoons/video games. I.e. ones where the parts are not only articulated, but also bend. Are there any free tools to do this? (...) (14 years ago, 25-Jul-10, to lugnet.cad)
 
  Re: Taking shortcuts
 
(...) You, sir, are the cad's meow:-p JOHN (14 years ago, 22-Jul-10, to lugnet.cad, FTX)
 
  Re: Taking shortcuts
 
(...) Acually, I think you moved it to lugnet.cad, BICBW 8?) ROSCO (14 years ago, 22-Jul-10, to lugnet.cad)  
 
  Re: Taking shortcuts
 
(...) I'm used to getting called Ronald by 'new' people all the time. :) (...) Those studs merely touch the surface, that's not going to be a problem. But when two polygons overlap, how their pixels end up onscreen can be frame/driver dependent and (...) (14 years ago, 21-Jul-10, to lugnet.cad)
 
  Re: Taking shortcuts
 
(...) I'm not worried about disk space so much as I am worried about render/move/edit time. Unnecessary polygons, even after being read in and converted into internal models, take time to process. I think you can see the difference in POVray render (...) (14 years ago, 21-Jul-10, to lugnet.off-topic.geek, lugnet.cad)  
 
  Re: Taking shortcuts
 
Indeed: "bad" overlaps (and in particular flase intersections that are bleeding trhough to the site of the part where they are not supposed to be visible) cause disturbingly bad render errors. But on the other hand, "good" overlaps don't generate (...) (14 years ago, 21-Jul-10, to lugnet.cad)
 
  Re: Taking shortcuts
 
(...) I'm replying here in part because your anagramatic names compel me to do so. Anyway, I asked this same basic question a little while back: (URL) given the intervening span of time, I suspect that the prevailing wisdom has changed. However... (...) (14 years ago, 21-Jul-10, to lugnet.cad)


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