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    Problem when rendering custom colors —Andre Classen
   Hello, Im new to LUGNET. Although I use LDRAW yet for some years, I recently got interested ib creating and using custom parts (especially minifig torsos). I've created some easy to use template so I can create custom minifig torsos via bmp2ldraw32. (...) (14 years ago, 22-Jan-10, to lugnet.cad)
   
        Re: Problem when rendering custom colors —Eric Albrecht
   (...) It's pretty hard to say what is happening without seeing your files. I need to see the portions of the POV-Ray file which define colors, or the include files which show colors. You could also post an example *.ldr file. Eric Albrecht (14 years ago, 22-Jan-10, to lugnet.cad)
   
        Re: Problem when rendering custom colors —Andre Classen
   (...) Hello Eric, to further explain my problem Ive rendered a scene. (URL) left part of the fig uses the normal blue (color 1). Teh right part uses my personal color 162 (a darker blue) As you can see, the color 2 part of the torso front looks (...) (14 years ago, 22-Jan-10, to lugnet.cad)
   
        Re: Problem when rendering custom colors —Michael Heidemann
     (...) SNIP (...) I am not very familar with POV-Ray. But could it be that the color 162 is not completely described or that is uses the slope surface here? The problem occur only at that place at the object where the light direct reflect. So I (...) (14 years ago, 22-Jan-10, to lugnet.cad)
   
        Re: Problem when rendering custom colors —Eric Albrecht
   (...) It looks to me like a texture issue rather than the color itself. I would recommend adding your color directly to the lg_color.inc file. Copy the definition for the existing blue and change nothing but the RGB color values for the pigment. (...) (14 years ago, 22-Jan-10, to lugnet.cad, FTX)
   
        Re: Problem when rendering custom colors —Andre Classen
   (...) I tried to add my custom colors to the lg_color.inc file. It works now This is how my lg_color.inc looks: ___...___ // 0 #declare lg_black = texture { pigment { rgb <33/255, 33/255, 33/255> } finish { lg_solid_finish } } // 1 #declare lg_blue (...) (14 years ago, 23-Jan-10, to lugnet.cad)
 

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