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Subject: 
Re: Part: Plate 2 x 2 with hand rail
Newsgroups: 
lugnet.cad
Date: 
Wed, 31 Mar 1999 22:54:58 GMT
Viewed: 
1629 times
  
> > I only have one issue with it (that I know about),  On the diagonal arms, the intersection with torus in the corners is Drawn as a
> > perfect circle but in fact it should be some sort of funky Ellipse.  Is this acceptable as is?  if not is there an easy way to
> > calculate what the correct shape is?
> 
> Take your circle primitive, and skew it instead of rotating.
> 
> Instead of
> 
> 1 16 0 0 0 1 0 0 0 1 0 0 0 1 4-4edge.dat
> 
> start with
> 
> 1 16 0 0 0 1 0 0 1 0 0 0 0 1 4-4edge.dat
> 
> This makes Y the same value as X at all points on the curve.  This may not
> be right, I'm not able to test it right now, you may have to involve the Z
> component of Y as well.


Ok, I'm not sure I understand that 100% but I'll go have a play and see what I can do, It's given me somethign to chew on.

(Time to drag out the graphics text book )

Tim



Message has 1 Reply:
  Re: Part: Plate 2 x 2 with hand rail
 
(...) In this case, you're taking a circle and projecting it onto the plane where X=Y. So the commandline I gave you does exactly that. Makes the X and Y components exactly the same. Steve (27 years ago, 1-Apr-99, to lugnet.cad)

Message is in Reply To:
  Re: Part: Plate 2 x 2 with hand rail  [DAT]
 
(...) Take your circle primitive, and skew it instead of rotating. Instead of 1 16 0 0 0 1 0 0 0 1 0 0 0 1 4-4edge.dat start with 1 16 0 0 0 1 0 0 1 0 0 0 0 1 4-4edge.dat This makes Y the same value as X at all points on the curve. This may not be (...) (27 years ago, 31-Mar-99, to lugnet.cad)

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