Subject:
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Re: Any Interest in a Program for Creating/Editing Parts?
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Newsgroups:
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lugnet.cad
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Date:
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Sun, 3 Dec 2006 17:09:53 GMT
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Viewed:
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1794 times
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In lugnet.cad, William Howard wrote:
> If the program isn't capable of using primitives, any generated parts
> are bound to get "Hold - use more primitives" votes/comments when/if
> they are submitted to the Parts Tracker. So, without support for
> primitives, which MLCad and other editing helper applications have, I
> would have to question the overal usefulness of such a program
When you say "primitives", do you really mean "sub-parts?" (Or do I have it
backwards?)
To be clear, I would plan to fully support the use of sub-parts, as well as the
ability to copy/paste portions of pre-existing part definitions. This feature
would probably have to also bring along any "author" meta-tags to properly
attribute the source of any copied material.
But it sounds like what you are really saying is that MLcad already does this
reasonably well? I have read that it is possible to directly use primitives in
MLcad, as you would use any "real" part, but I didn't see any tutorials that
talk about how to do this. And it seems to me that the UI of MLcad (which is my
favorite LDraw modeling program) isn't quite geared toward part creation. I
would love to be proven wrong...
When you say "other editing helper applications" are you implying that programs
like what I am proposing already exist? That would certainly save me a lot of
redundant effort. Can you name a few of these apps so I know where to look?
> -----Original Message-----
> From: news-gateway@lugnet.com [mailto:news-gateway@lugnet.com] On Behalf
> Of Chris Phillips
> Sent: 03 December 2006 16:27
> To: lugnet.cad@lugnet.com
> Subject: Any Interest in a Program for Creating/Editing Parts?
>
>
> I had in the past tried my hand (somewhat unsuccessfully) at creating
> some new LDraw parts. I found the tutorials on ldraw.org to be helpful,
> but I was surprised at how "manual" the process seems to be. (Edit the
> file in Notepad?
> Seriously??) Being a software geek, I found it easier to write a C
> program to transform coordinates and use printf() statements to write
> the .DAT file. This made it a lot easier to define cylinders and arcs,
> and to create pieces with a lot of symmetry. (Yes, I know I should be
> using sub-parts, but I'm still getting the hang of it.)
>
> I recently took a fresh look at this code and tried to at least finish
> coding up a part. Growing tired of the process of switching
> back-and-forth between my program and (the very awesome) LDView, I added
> rudimentary graphics to show the general shape of the part on screen as
> it was being generated. Then it struck me that the program could evolve
> into an interactive part editor without a whole lot of effort.
>
> So I am wondering if there would be any interest in a program like this,
> or would I be re-inventing functionality that is already provided
> somewhere else? For example, I see that one of the tutorials mentions
> using MLcad to rotate primitives and do some of the other heavy lifting
> required for authoring parts. I don't want to spend a lot of time
> polishing this program for public release unless there is an actual
> need.
>
> Any thoughts?
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Message has 2 Replies: | | RE: Any Interest in a Program for Creating/Editing Parts?
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| primitives - boxes, cylinders, discs, negative discs etc -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of Chris Phillips Sent: 03 December 2006 17:10 To: lugnet.cad@lugnet.com Subject: Re: Any (...) (18 years ago, 3-Dec-06, to lugnet.cad)
| | | Re: Any Interest in a Program for Creating/Editing Parts?
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| (...) This question comes up every so often, and I always like to (URL) point out> Paul Easter's (URL) utilities page>. It's got several nice utility programs and parts, and is loaded with great ideas on how to make the most of your screen real (...) (18 years ago, 4-Dec-06, to lugnet.cad, FTX)
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Message is in Reply To:
| | RE: Any Interest in a Program for Creating/Editing Parts?
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| If the program isn't capable of using primitives, any generated parts are bound to get "Hold - use more primitives" votes/comments when/if they are submitted to the Parts Tracker. So, without support for primitives, which MLCad and other editing (...) (18 years ago, 3-Dec-06, to lugnet.cad)
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