| | ANN: LDLite 1.6 Released
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LDLite 1.6 (a.k.a. the "Spider Walker" release) is now available for download on the LDLite home page: (URL) Key features in this release: 1) MPD Support 2) Dialog box for setting all command line options 3) Scads of bug fixes. Check out the web (...) (26 years ago, 8-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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I'm downloading it now (slowly, slowly). Just tell me that the wood3.dat lives on, somewhere. That one is such a sweet little model. BTW, the heading text for the source code link needs to be updated. It specifies the source-code as MS-VC++ 5.0. (...) (26 years ago, 8-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) Paul, Really like the new version! Especially since it fixes the problems I was having creating the VEC catalog. Thanks! I'm looking forward to using this! !!!! (Just cause I don't think I used quite enough. 8) Ben. (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) i know it's gotta be annoying just releasing a new version and having someone immediately make a suggestion... and maybe it's just that i'm overlooking something... but it doesn't appear that LDLite supports F5 refresh... i know i can turn on (...) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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That is a good suggestion. I'll put it on the list. To refresh, I go to the File menu and select the file in the recent files section. (Alt-F-1). -gyug BTW, it would be much more annoying to release a new version and not have anyone make a (...) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) The woodpecker lives on, now called wood4.dat and available from the ldlite page. I had to change the model, since I changed the color names in 1.6. (...) You're using -t and -p at the same time? Oh, you wackey users! :) (...) Oops. Sorry (...) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) I'm guessing it is a large canoe-powered space station. :-) -- Terry K -- (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) Cool, cool. The little scroll buttons for the scale in the View dialog is a good idea, but the left buttons control the right-of-decimal number and right buttons control the left-of-decimal number. ? Seems odd, or is this supposed to be that (...) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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i have a suggestion for ldlite. could you please change the color that would go into the trans-light red (#44) back to the ldraw/ledit color? several people have been using it as the ice planet 2002 trans orange texture. (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) It works quite well, it's just the compound viewing angles make it look weird. (...) Is there any reliable way for LDAO to determine if LDLite is finished rendering? [Snipped stuff about LDLite displaying 'Untitled' in the window caption, and (...) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) :p Steve (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) Better yet, use a more correct RGB for trans-orange. Jonathan: you can redefine the color in your models to look the way you want. Steve (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) way? (...) hmmm.. in fact, gyug... if you're going to use dual spinners like this (which i really dig the idea of, btw).. it might be a bit more clear if you have the spinners that control numbers left of the decimal actually placed on the (...) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) What do you think of the RGB values I used on the walker I posted to lugnet.cad.dat? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (26 years ago, 9-Mar-99, to lugnet.cad)
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| | Re: ANN: LDLite 1.6 Released
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(...) It looked good to me. But I'm not really a color expert. My eye isn't sensitive enough, I guess. Steve (26 years ago, 10-Mar-99, to lugnet.cad)
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