To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 10415
10414  |  10416
Subject: 
Re: Overlapping polygons etc
Newsgroups: 
lugnet.cad
Date: 
Tue, 5 Aug 2003 23:18:21 GMT
Viewed: 
1809 times
  
Thanks for your replies!

In lugnet.cad, Paul Easter wrote:
> In lugnet.cad, Orion Pobursky wrote:
> > In lugnet.cad, Ross Crawford wrote:
> 
> I agree. To minimize the amount of time, try making as many small repeated
> subparts as possible when creating, then inline them when done. This can also be
> done as a mpd format. I have started doing this in LDAO with the last few parts
> I have made. It reduces development time quite a bit.

OK. I just thought with 24 studs being affected, the large increase in polygons
may be a bad idea, but it's better to get it right.

> > 
> > My feeling on the matter is that while overlapping is not wrong, it should be
> > avoided.  I know from personal experience how time comsuming this can be.
> 
> The way I handle this is, if the adjustments are easy, do it. Also this is a
> higher priority on parts that have been made transparent.(or have the
> possibility)

AFAIK this part is only available in black, but better safe than sorry.

> > > 
> > > 2. Should primitives be used where they aren't exactly right, but close enough?
> > > There's a couple of situations with this part:
> > > a) cylinder (stud) meets horizontal plane, but plane doesnt intersect
> > > completely, the 3-4edge primitive is very close to providing the correct
> > > intersection line, but it's a tiny bit too big, should I use it or manually do
> > > the intersection, which would mean some renderers which substitute the stud may
> > > not render very well.
> > 
> > 
> > In this case I'd say inline the primitive and trim
> 
> Yes, I agree, or use the next smaller segment primitive 1-2edge.dat and rotate
> it while also placing the other lines manually(or from inlining).

You mean inline the stud2a, then inline a cylinder under it and trim that?

> > > 
> > > b) Open wall ends of 2-4cyli touch outside wall of part - some renderers may
> > > show vertical lines on outside wall. However in this case, the cylinder butts up
> > > against the bottom of a stud2a, so if I manually do the cylinder, renderers that
> > > substitute the stud may look strange with the un-substituted cylinder below it.
> > 
> > 
> > The problem is that the inside wall and the outside wall are the same quad.  In
> > other words that wall is infinatly thin.  The proper way to model this would be
> > to figure out how thick the wall actually is a model accordingly
> 
> huh?
> I think what he is talking about is "blocky" rendering like in POV where quads
> meet a cylinder.
> If this is the case, I would use a rotated 1-4cyli or two 1-4cyli and let them
> overlap some into the wall.

Well yes and no - that sentence actually asked 2 different questions :) but both
will be solved if I inline the studs and trim the cylinders as Orion suggested
(I think).

Thanks for your help guys! (Even if it means more work for me...)

ROSCO



Message has 2 Replies:
  Re: Overlapping polygons etc  [DAT]
 
(...) I think I missed what you meant earlier. I would not inline the stud for that, Unless it was a major piece of the part. which this is not. (...) Ok, I see it now. My laptop screen was not showing me enough detail. See my example below. I used (...) (23 years ago, 6-Aug-03, to lugnet.cad)
  Re: Overlapping polygons etc
 
(...) The wonderful thing about virtual bricks is that all parts are available in transparent colors -Orion (23 years ago, 6-Aug-03, to lugnet.cad)

Message is in Reply To:
  Re: Overlapping polygons etc
 
(...) I agree. To minimize the amount of time, try making as many small repeated subparts as possible when creating, then inline them when done. This can also be done as a mpd format. I have started doing this in LDAO with the last few parts I have (...) (23 years ago, 5-Aug-03, to lugnet.cad)

9 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR