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  Re: *** LDView Version 4.1 Beta 1 Released ***
 
(...) As a note for OSX users, the LGEO.xml file is built into the .app package. -Orion (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
 
  Re: *** LDView Version 4.1 Beta 1 Released ***
 
(...) Oh dear... I hope I did this. I should add for Orion that it's quite trivial to add parts in whatever library you choose, especially if you make use of header files to do a lot of the mass declares etc. It really is a fantastic conversion (...) (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
 
  Re: *** LDView Version 4.1 Beta 1 Released ***
 
(...) You're welcome. For many people, this will be the premier feature of LDView 4.1. I intended to include it in LDView 4.0, but decided it was better to get the release out instead of delaying it just for that. It was not an easy feature to (...) (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
 
  Re: *** LDView Version 4.1 Beta 1 Released ***
 
(...) This feature alone is awesome (and way better than mesh enhancer). Thanks for the hard work. -Orion P.S. Any plans to build in support for 3rd party POV part libraries (i.e. LGEO, Anton, etc...)? (15 years ago, 7-Sep-09, to lugnet.cad, FTX)
 
  ** Current Conversion file for LDraw to LDD ver. 1.7
 
Just went through the parts and we do have a good amount of new parts added with this update. Fixed and added many colors. For now I’m sticking to the parts that are easy to get done. Going for the bulk first, I will then work on the complex parts (...) (15 years ago, 7-Sep-09, to lugnet.cad.ldd, FTX)
 
  Re: LPub 4.0.0.3 available for test
 
(...) Kevin, I'm using LPub 4.0.0.4 and I seem to be having this problem that was presumably fixed in 4.0.0.3. Is there something I need to do to get the background color to fill the pdf page? Right now I have my page setup to 11.0 by 8.5 (...) (15 years ago, 7-Sep-09, to lugnet.cad)
 
  Re: Mixed Orientation of NXT Sensors in LPub
 
(...) Thanks, Jetro! That did the trick. Gus (15 years ago, 5-Sep-09, to lugnet.cad)
 
  Re: *** LDView Version 4.1 Beta 1 Released ***
 
Sorry, I forgot to post the original announcement to lugnet.cad. Please see lugnet.announce for the full announcement. --Travis (15 years ago, 5-Sep-09, to lugnet.cad, FTX)
 
  Re: Mixed Orientation of NXT Sensors in LPub
 
(...) [snip] (...) If I remember correctly you need to add the parts you want with ta different orientation to PLI.mpd (in the LPub folder) Jetro (15 years ago, 4-Sep-09, to lugnet.cad)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) Correction: 44489.dat should be 44809.dat Technic Cross Block 2 x 2 Bent 90 (Pin/Pin/Pin) Chris (15 years ago, 4-Sep-09, to lugnet.cad.dev)
 
  LDraw.org's September 2009 Part of the Month voting is now open
 
The voting for the September 2009 contests is now open. Visit the (URL) page> to cast your vote. Sorry, no MOTM or SOTM this month. So far we have only three entries for every contest. Willy Tschager LDraw.org Administration Team (15 years ago, 3-Sep-09, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX)
 
  Mixed Orientation of NXT Sensors in LPub
 
Okay, I'm baffled by this. I'm adding both an NXT touch sensor and a HiTechnic acceleration sensor in one step and for some reason they are oriented differently in the parts list generated by LPub. The touch sensor is pointing down to the left and (...) (15 years ago, 3-Sep-09, to lugnet.cad)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) Thank you for all the comments on this (including those that veered off-topic). I like the "Cross Block" designation, especially as this is a common theme in the LEGO descriptions. It has the added benefit that it is shorter than "Joiner (...) (15 years ago, 3-Sep-09, to lugnet.cad.dev)
 
  Re: LPub/LSynth Moving parts in Instructions and setting colors
 
(...) Thanks! That did it. (15 years ago, 2-Sep-09, to lugnet.cad)
 
  Re: LPub/LSynth Moving parts in Instructions and setting colors
 
(...) If you already ran LSynth you can still change the colour by selecting the hwole wire and then selecting the colour of your choice from the colour bar. Jetro (15 years ago, 2-Sep-09, to lugnet.cad)
 
  MLCAD Spring Color Question
 
Ever since the new ldconfig.ldr update with the new colors, I'm getting a strange behavior in springs. When you use the spring generator in MLCAD, for some reason it assigns the color 250 to the edge lines regardless of the color of the spring (...) (15 years ago, 1-Sep-09, to lugnet.cad)
 
  Re: LPub/LSynth Moving parts in Instructions and setting colors
 
(...) I think you do it on the SYNTH BEGIN line. Here's first line of an orange cable in one of Willy's examples. Orange is color 25. 0 SYNTH BEGIN ELECTRIC_NXT_CABLE 25 Have fun, Don (15 years ago, 1-Sep-09, to lugnet.cad)
 
  Re: LPub/LSynth Moving parts in Instructions and setting colors
 
(...) Hi Gus, You're welcome. In fact since the early days of LSynth 2.0, I have not touched the code much. Don Heyse and Willy Tschager have been working together on this and really improving things, so thanks goes to them too. (...) Buffer (...) (15 years ago, 1-Sep-09, to lugnet.cad)
 
  LPub/LSynth Moving parts in Instructions and setting colors
 
Hi All, I have just updated to the latest version of LPub and LSynth and WOW!, they are awesome. Thank you, Kevin! I'm trying to do something a little tricky in a set of Technic instructions and I'm not sure how to do it. I need to show parts with (...) (15 years ago, 1-Sep-09, to lugnet.cad)
 
  Re: LDraw2BrickLink script
 
(...) Yeah, I think I remember seeing your post on the Blender importer. That was really interesting! Would you mind posting a few pictures of your models rendered in Blender? Scott (15 years ago, 24-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  Re: LDraw2BrickLink script
 
(...) I've heard of BrickStore, but I didn't know it could import LDraw files and export XML for searching. I'll look into it. The script really wasn't much work gone to waste. I might still use it. Also, I made a Blender LDraw importer even though (...) (15 years ago, 23-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  Re: LDraw2BrickLink script
 
(...) It isn't very well advertised, but you should check out BrickStore (URL) It is open source and does the same thing in a GUI. After spending hours and hours programming StickerGenerator, I was told that there was already a Bitmap2LDraw. I now (...) (15 years ago, 19-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  LDraw2BrickLink script
 
Hi, I made a simple Python script, which you can download here: (URL) takes an LDraw model file as input and outputs BrickLink XML, which can be pasted into a search here: (URL) might be useful for people who wish to build a mockup/prototype of a (...) (15 years ago, 19-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  Re: New LDConfig.ldr color file
 
(...) Yeah, I actually wanted to do that too in the begining. I can't remember how long we have been working on the release of this file, but it has been a long time for me. I'm not sure I have enough fight left in me to support (and drag this out (...) (15 years ago, 19-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
Oh yeah, one more thing. If you've gotta sort alphabetically, I say don't discriminate. Sort the Lego core colors in the 30000 range alphabetically too. What? You say can't do that, because those numbers mean something? How could that be? I'm gonna (...) (15 years ago, 19-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Personally I find it harder to remember all the silly names than to remember the basic colors by number. If they aren't sorted by color then I still want red, blue, yellow, black, white, and grey near the top of the list. The numeric order has (...) (15 years ago, 19-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Each program that reads and uses the LDconfig.ldr file should know how best to display the colors. If the program shows color swaths, then it does make good sense for the program to display them in a Hue-Saturation-Brightness order. For (...) (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Now that's what I'm talking about! I just didn't say it right. ;) If you're not going to list the colors in ldconfig.ldr sorted by number then pick a useful ordering like Hue-Saturation-Brightness. Alphabetic order is not much better than (...) (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: lxf to 4pk converter
 
I am sorry but I made a little mistake. While I was refactoring I destroyed the calculation of the hinge joint angles. I have fixed this (version 0.2.1): (URL) (15 years ago, 18-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) Duplicated colors are my deepest concern. Below is a screenshot of Bricksmith's color picker using the new ldconfig.ldr: (URL) I can't just hide the TLG colors. For one thing, some of them don't seem to have non-TLG counterparts (like (...) (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) I think group sub-sorting might be more trouble than it's worth. Editors can just sort the colors by Hue-Saturation-Brightness. That's what Bricksmith does. It's a simple mathematical transformation. (URL) Allen (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  lxf to 4pk converter
 
Hey, a new version of our converter is online. He now is capable of generating files for the LD4DStudio, too (first draft): a very rudimentary project file (4pj; if it does not exist) and a package file (4pk) with actors, a monitor, controls etc. (...) (15 years ago, 17-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) The 2006-2007 LSC agreed with this also, which is why we added the part about "(needs work)" to the (URL) LDraw.org Official Library Header Specification>. --Travis (15 years ago, 14-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
--snip-- (...) The majority of LDraw users I know of outside LUGNET (flickr, facebook and TBB) use MLCAD and LDview for their LDraw experience. It's not a full poll and it's not a big sample but it's probably a better example of 'new users' than (...) (15 years ago, 14-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Quality is important, but the first priority of Ldraw should always be to make it easy to create and share the models. Photo-realism is nice, to be sure, but certainly a somewhat lower priority. I'm not aware of any photo-realistic realtime (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Kickin' in open doors, are you? I have absolutely no reason to disagree. (...) You are right about one thing: newer LEGO colours isn't one of my obsessions, but I may download other peoples' LDraw MOCs... (...) I'd love to, but I don't think (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Couldn't find the word "vitriol" in my dictionary, just "vitrify". But from the context I conclude it's something like aggressive, rude, grumpy, impolite, or emotional. And yes, I admit I've been unnesessarily grumpy and I am truly sorry for (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirror matrix question
 
(...) Hi Kevin, I just realised that there might be a way to do this by exploiting the way LDRAW defines parts. All mirrored parts should be written as a bunch of studs and a subpart which is either mirrored or non-mirrored. By determining which (...) (15 years ago, 13-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) No need for the vitriol Tore. (...) Yes but, as with all things, people come and people go. I, for example, am much more withdrawn than I was in 2004 since I'm on an operational submarine now and only have a limited amount of time in port. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) It may be able to display a billion polygons, but it certainly can't keep a billion unique polygons in video memory. Each unique point requires a bare minimum of 12 bytes, and usually requires more than that (for color/texture info). The (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)


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