| | Re: Purpose of physical colour parts
|
|
(...) I couldn't find anything revelant by searching LUGNET, but I do see sense in this... though if enough numbers were found, parts/ directory one day would contain more of PC parts rather than real parts. Wouldn't it make more sense to at least (...) (16 years ago, 12-Apr-09, to lugnet.cad, FTX)
|
|
| | Re: Convert to Wavefront object?
|
|
(...) Michael Heidemann's Inliner should do the job fine! (URL) Philo (16 years ago, 12-Apr-09, to lugnet.cad.dev)
|
|
| | Re: Convert to Wavefront object?
|
|
(...) That's what I suspected. Do you know how to meake all the parts/primitives inline? -Mike (16 years ago, 12-Apr-09, to lugnet.cad.dev)
|
|
| | Re: Purpose of physical colour parts
|
|
(...) We had discussion about this several times (Please search Lugnet). Because TLG uses these days the colored numbers in the instructions, we try to bring also this number to the user. The AIOI lets you choose to install these parts or not. I (...) (16 years ago, 11-Apr-09, to lugnet.cad, FTX)
|
|
| | Re: Convert to Wavefront object?
|
|
(...) Sorry about that, the program may only work with the geometry so all the parts/primitves would probably need to be inlined. It also may need to have a DAT extention rather than MPD. (16 years ago, 11-Apr-09, to lugnet.cad.dev)
|
|
| | Purpose of physical colour parts
|
|
What are the physical colour parts such as (URL) this one> for? Wouldn't it be more disk-space saving to rather have a list of coloured part numbers? I have my hands on quite a lot of them through building instructions, and I think that if one made (...) (16 years ago, 11-Apr-09, to lugnet.cad, FTX)
|
|
| | Re: Convert to Wavefront object?
|
|
(...) there are no error messages. here's the command line I'm using: 3dto3d minifig.mpd /if9 /of19 /dminifig.obj /ov /ip"J:\ProgsWin\LDraw\parts" /ip"J:\ProgsWin\LDraw\p" I'm assuming it has something to do with it not finding the parts/primitives. (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
|
|
| | Re: Convert to Wavefront object?
|
|
(...) Textures are more widely supported in programs where users actually interact/play with 3D models, though. So you are limited basically to rendering still images or animations. Stefan Garcia wrote: (...) animations, however. This is what I want (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
|
|
| | Re: Orion or Carsten: please contact me regarding LDDP
|
|
(...) Thanks Willy. That explains a lot. I knew he was in the navy, but thought I'd seen more posts from him relatively recently. (...) That's OK. My suggestion requires coding, so my contacting Carsten won't be too useful if he's no longer coding (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
|
|
| | Re: Convert to Wavefront object?
|
|
The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
|