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 CAD / *44150 (-20)
  Re: LPub4 callout arrows vs. pointers
 
(...) I was done with feature additions, but that is kind of a feature restoration, so I'll work on that now. Thanks, Kevin (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) Sounds OK. Any chance to see BOM back in this new version? Philo (16 years ago, 18-Dec-08, to lugnet.cad)
 
  LPub4 callout arrows vs. pointers
 
I've been working a lot on 4.0.0.2. One of the changes I've made is to replace the callout pointers (the triangles), with arrows. The arrow color is the same as the callout border. You will have choices on arrowhead dimensions and shaft thickness. (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) I've never tried to actualy print from LPub directly. There is no menu for that, right? (who wrote the thing anyway?!?!?) The file menu only has "Open", "Save", "Save as..." and "Print to File". How can you print to a printer with the above (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
Thanks Tim, I will try this. (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) Try printing the PDF to a PDF and then printing that. It seems to me that the HP printer may be messing up its postscript (or related system) so this may fix that issue. Tim (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Black faces in LPub generated PDF when printing
 
Hi all, Creating a PDF in LPub version 4.0.0.1 and printing it gives strange black faces around some assembly images. See here: (URL) the PDF of the same MPD with LPub version 4.0.0.0 prints fine. MPD here: (URL) laserprinter at work prints all (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) Please send me an LDraw model that's exhibiting the problem, and let me know what version of L3P you're using. My test here was with the old version of L3P, not the most recent beta, so something may have changed there. I don't see how the (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) I'm copying it into the clipboard and pasting it into POV. Everything looks good like the angle and the orientation, I just get this mirror image problem. Looks like I don't get the problem when I use the camera directly out of L3P. Eric (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) That's very strange. I just tested LDView's "Show POV-Ray Camera Info" command on a car model, and it didn't reverse things. Are you sure you aren't modifying the camera that comes out of LDView in some way? Also, are you hitting OK on the (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) I usually use L3P to create the file, but then I replace the camera with a definition from LDView. If I can just change the sign, that will be easy. Eric (16 years ago, 17-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) What is your camera definition? In BlockCAD I use L3P to create the POV file, and then I do some post-processing of that file (I don't actually remmeber right now what I'm changing), and those renders are not mirrored. The camera definition in (...) (16 years ago, 17-Dec-08, to lugnet.cad)
 
  POV Coordinate Question
 
While doing renderings, I've noticed something odd. POV-Ray mirrors all the models across the XY axis. For instance, look at this image of (URL) 853>. It appears to be right hand drive, but the model I made it from is left hand drive. This isn't (...) (16 years ago, 17-Dec-08, to lugnet.cad, FTX)
 
  Seasonal Community Spirit
 
Maybe the time of year has something to do with it, but I must confess to have been moved by the generosity of a few talented builders lately. Seperately, we’ve seen (URL) Eric Sophie>, (URL) Tim Gould> and (URL) Mark Neumann> sharing not only their (...) (16 years ago, 16-Dec-08, to lugnet.general, lugnet.inst, lugnet.people, lugnet.trains, lugnet.build.mecha, lugnet.cad, lugnet.western, FTX) !! 
 
  Re: Western Train with instructions
 
(...) Ahhh I found them. The original loco and the last two. I must have accidentally switched LPub across to a different setting before doing (and redoing in the case of the loco) the instructions. Newer versions will be uploaded. Tim (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) So do I but going back to the original issue which instructions are using the black edgelines? Tim (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I agree fully with Philo's thoughts about the "Always black" edgelines. cu mikeheide (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I always considered that "Always black" was unusable since dark colors were illegible. So for me the answer is yes. I would be tempted to push the threshold further: even if there is enough contrast on screen, it could be insufficient in (...) (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I agree that dark gray would have worked better for these edge lines. I can easily change "always back" in LDView to be "usually black". I played around with the settings a bit, and with r * 30 + g * 59 + b * 11 <= 3600 as my threshold for (...) (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: 3D matrix math question
 
(...) Maybe I'll just automatically disable the scaling when "Show control points" is turned on. I'll definitely disable the scaling when "Show all" is turned on. (...) Having the control lines be a different color won't necessarily help when they (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)


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