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  Re: Is anyone working on 32745?
 
(...) Do you fancy a divide and conquer approach? If we each did different sections it might make it more possible. At the least it is a fairly easy part to subdivide. Tim (17 years ago, 28-Mar-08, to lugnet.cad.dat.parts)
 
  Re: LPub 4 Status
 
(...) I figured that Development would be use by parts authors. I was offering it as an alternative to D:work_in_progress. LSynth it is. Kev (17 years ago, 28-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Perfect - many thx! Don't think there is any need for "development" but "<LDRAWDIR>LSynth" wouldn't hurt. You could then store all constraints and synthesis parts in that folder without the need to mix them with the official parts or rebuild (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) LDView has its main menu inside the .ui file for the main window. It was created and is maintained in QT Designer. Take a look at LDView.ui to see if there's anything obviously different there. --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: Is anyone working on 32745?
 
(...) I wanted to start that part some month ago, but at a closer look I decided to not doing it because it is a real challenge. But I want that part very, very much. So please go ahead and make my dream come true. cu mikeheide (17 years ago, 27-Mar-08, to lugnet.cad.dat.parts)
 
  Re: LPub 4 Status
 
(...) All I get is a single menu item in the menu bar above the desktop. It says LPub. The contents of the menu are not from LPub though. I've built LPub using QMainWindow. It has a function that returns a pointer to the menuBar(). I build all my (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I'm not too familiar with Qt or Trolltech's recommendations, so maybe someone else can help work out what you need to do. The Mac version of LDView 3.2 is a Qt app, so maybe Travis can get you started. The application bundle structure applies (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Just out of curiosity, what IS in the menu bar when the LPub window is the current active window? --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) OK, that's very very strange. LDView's main menu "just worked" (mostly). I had to do some fixups to make it fit the Mac style, but it was perfectly usable without those. It "just works" when compiled with QT 4 also. (...) Menu" on a Mac isn't (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I believe a MAC version mklist utility used to generate the PARTS.LST file comes bundled with the OS-X version of ldglite. Source code is available, so anyone can build it on whatever platform they like. There may be better ways to build the (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) So, popup menus work, but my main menu does not show up. I found this information on trolltech: (URL) I don't know what it means to run out of a bundle. Qmake created lpub.app Contents Info.plist MacOS PkgInfo Info.plist contains <?xml version (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) <snip> LPub does not need a total list of parts, so it doesn't have to scan all the paths. It does need the titles of parts that are used however. Since parts.lst is a precomupted list of some of them, LPub reads it and puts the contents in an (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Hi Don, It worked! Now I just have to figure out how to get my main menu and popup menus to work on the Mac from Qt! Thanks! Kevin (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Is anyone working on 32745?
 
Hi all, Just thought I'd check to see if anyone was working on part 32475 ((URL) It's a horrid part to work on so I'm hoping someone has but realise it's probably unlikely. Thanks, Tim (17 years ago, 27-Mar-08, to lugnet.cad.dat.parts)
 
  Re: New primitives?
 
(...) Mathematics to use 1-8tdisk is easy, divide the width by 0.707 and height by 0.293 (1-(sqrt(2)/2) to get size of the tdisk. Move the center accordingly. Yes I have used that trick several times, using regular disc/ndis primitives, inlining (...) (17 years ago, 27-Mar-08, to lugnet.cad)
 
  Re: LPub 4 Status
 
(...) Thanks guys for all the help. I grabbed BrickSmith and moved the ldraw folder that came with it to /Library. I wanted both anyhow so it seemed to be the way to go. Then I built a new (universal?) ldglite with your static libpng and some (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: New primitives?
 
(...) I agree with you in all points. But if I see that also you are thinking that capped cylinders are useful maybe there is somebody out who can write a prog for that. I have tried something similar in the past and was not very happy with the (...) (17 years ago, 26-Mar-08, to lugnet.cad, FTX)
 
  Re: New primitives?
 
(...) I think I can follow your thoughts. Have you tried that (48/1-8tdisc) already in some items with different curvatures? If yes and you have found out that this can also be used without dramatically mathematics (I prefer to use triangles so I (...) (17 years ago, 26-Mar-08, to lugnet.cad)
 
  Re: Inappropriate(?) use of stud.dat in 30035.dat
 
(...) You are right, but there are only three lines of code (easily created with MLCad) that would be substituted with such a new primitive. I think it is not worth. cu mikeheide (17 years ago, 26-Mar-08, to lugnet.cad.dat.parts)
 
  Re: Inappropriate(?) use of stud.dat in 30035.dat
 
(...) OK, I sent an updated version to the tracker admins, and BFCd it while I was at it. --Travis (17 years ago, 26-Mar-08, to lugnet.cad.dat.parts, FTX)


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