| | Re: Is anyone working on 32745?
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(...) Do you fancy a divide and conquer approach? If we each did different sections it might make it more possible. At the least it is a fairly easy part to subdivide. Tim (17 years ago, 28-Mar-08, to lugnet.cad.dat.parts)
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| | Re: LPub 4 Status
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(...) I figured that Development would be use by parts authors. I was offering it as an alternative to D:work_in_progress. LSynth it is. Kev (17 years ago, 28-Mar-08, to lugnet.cad.dev)
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| | Re: LPub 4 Status
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(...) Perfect - many thx! Don't think there is any need for "development" but "<LDRAWDIR>LSynth" wouldn't hurt. You could then store all constraints and synthesis parts in that folder without the need to mix them with the official parts or rebuild (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev)
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| | Re: LPub 4 Status
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(...) LDView has its main menu inside the .ui file for the main window. It was created and is maintained in QT Designer. Take a look at LDView.ui to see if there's anything obviously different there. --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: Is anyone working on 32745?
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(...) I wanted to start that part some month ago, but at a closer look I decided to not doing it because it is a real challenge. But I want that part very, very much. So please go ahead and make my dream come true. cu mikeheide (17 years ago, 27-Mar-08, to lugnet.cad.dat.parts)
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| | Re: LPub 4 Status
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(...) All I get is a single menu item in the menu bar above the desktop. It says LPub. The contents of the menu are not from LPub though. I've built LPub using QMainWindow. It has a function that returns a pointer to the menuBar(). I build all my (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) I'm not too familiar with Qt or Trolltech's recommendations, so maybe someone else can help work out what you need to do. The Mac version of LDView 3.2 is a Qt app, so maybe Travis can get you started. The application bundle structure applies (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) Just out of curiosity, what IS in the menu bar when the LPub window is the current active window? --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) OK, that's very very strange. LDView's main menu "just worked" (mostly). I had to do some fixups to make it fit the Mac style, but it was perfectly usable without those. It "just works" when compiled with QT 4 also. (...) Menu" on a Mac isn't (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) I believe a MAC version mklist utility used to generate the PARTS.LST file comes bundled with the OS-X version of ldglite. Source code is available, so anyone can build it on whatever platform they like. There may be better ways to build the (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
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| | Re: LPub 4 Status
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(...) So, popup menus work, but my main menu does not show up. I found this information on trolltech: (URL) I don't know what it means to run out of a bundle. Qmake created lpub.app Contents Info.plist MacOS PkgInfo Info.plist contains <?xml version (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| | Re: LPub 4 Status
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(...) <snip> LPub does not need a total list of parts, so it doesn't have to scan all the paths. It does need the titles of parts that are used however. Since parts.lst is a precomupted list of some of them, LPub reads it and puts the contents in an (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
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| | Re: LPub 4 Status
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(...) Hi Don, It worked! Now I just have to figure out how to get my main menu and popup menus to work on the Mac from Qt! Thanks! Kevin (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
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| | Is anyone working on 32745?
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Hi all, Just thought I'd check to see if anyone was working on part 32475 ((URL) It's a horrid part to work on so I'm hoping someone has but realise it's probably unlikely. Thanks, Tim (17 years ago, 27-Mar-08, to lugnet.cad.dat.parts)
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| | Re: New primitives?
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(...) Mathematics to use 1-8tdisk is easy, divide the width by 0.707 and height by 0.293 (1-(sqrt(2)/2) to get size of the tdisk. Move the center accordingly. Yes I have used that trick several times, using regular disc/ndis primitives, inlining (...) (17 years ago, 27-Mar-08, to lugnet.cad)
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| | Re: LPub 4 Status
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(...) Thanks guys for all the help. I grabbed BrickSmith and moved the ldraw folder that came with it to /Library. I wanted both anyhow so it seemed to be the way to go. Then I built a new (universal?) ldglite with your static libpng and some (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
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| | Re: New primitives?
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(...) I agree with you in all points. But if I see that also you are thinking that capped cylinders are useful maybe there is somebody out who can write a prog for that. I have tried something similar in the past and was not very happy with the (...) (17 years ago, 26-Mar-08, to lugnet.cad, FTX)
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| | Re: New primitives?
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(...) I think I can follow your thoughts. Have you tried that (48/1-8tdisc) already in some items with different curvatures? If yes and you have found out that this can also be used without dramatically mathematics (I prefer to use triangles so I (...) (17 years ago, 26-Mar-08, to lugnet.cad)
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| | Re: Inappropriate(?) use of stud.dat in 30035.dat
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(...) You are right, but there are only three lines of code (easily created with MLCad) that would be substituted with such a new primitive. I think it is not worth. cu mikeheide (17 years ago, 26-Mar-08, to lugnet.cad.dat.parts)
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| | Re: Inappropriate(?) use of stud.dat in 30035.dat
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(...) OK, I sent an updated version to the tracker admins, and BFCd it while I was at it. --Travis (17 years ago, 26-Mar-08, to lugnet.cad.dat.parts, FTX)
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