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 CAD / *41375 (-10)
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Tutorial to customize MLCad through the MLCad.ini file
 
(...) many thx for the feedback. I've updated the page accordingly. please have another look: (URL) (18 years ago, 19-Mar-07, to lugnet.cad.mlcad)
 
  Re: A story, and a new Trains website
 
(...) This is good news. I've emailed LEGO about this problem myself. Simply being able to filter by 'Trains' and 'Cool Creations' together would be a big help, but it seems they couldn't achieve that. It's a shame it takes such a major overhaul for (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: A story, and a new Trains website
 
(...) Wow, if AFOL's continue to provide stuff like this site, LEGO will not have to do any work. Get AFOL's to design them, get AFOL's to help people find them, get help from AFOL's to market them--just provide the parts. And even that is now (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd, FTX)


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