| | Re: Old Dithered Colors
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(...) Sorry, when I read your first message, I thought you meant MLCad would no longer support the predefined colors 256-511. Using derived values instead of literally dithering is just fine, I agree. Steve (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Old Dithered Colors
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(...) I agree with this, if you mean that the program should calculate the "average" color of the two dithered components. (And this is what LDView has done all along.) (...) I don't understand why you need to perform any color space conversion. If (...) (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Old Dithered Colors
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"Travis Cobbs" <tcobbs@REMOVE.halibut.com> schrieb im Newsbeitrag news:J2B0n8.4IB@lugnet.com... (...) That was what I was thinking of. I still will support the color codes as such, but I think that I will stop support for defining dithered colors. (...) (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Old Dithered Colors
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(...) I don't see the point in dithering any more either. It slows things down and was meant to simulate colours in the days before 24bit colour was ubiquitous. I would prefer you to just average the two colours (in RGB or CMY). Tim (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Old Dithered Colors
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(...) I definitely think MLCad should continue to recognize the color numbers. When I wrote LDView, I decided not to dither the colors, and just calculate the final color. I really think this is the best way to go (at least if the display is true (...) (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Old Dithered Colors
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I still believe that a program must not support the dithering as such. In principle we could create a new color by mixing the two colors together. The reason I'm asking is, that without mixing I could make the rendering engine a bit faster, and also (...) (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Old Dithered Colors
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(...) Awesome! (...) The underlying assumption that any 'undefined' color code between 256 and 511 should be rendered as a dithered color is still valid. Dithering is a 'default' behavior, and should be used if no other definition exists for a (...) (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Old Dithered Colors
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Hi, I've found a litte spare time to work on MLCad again. The first thing I wanted to do is to implement reading the ldconfig.ldr file. With the color meta commands to read I realised that there is a little mismatch with what MLCad internally (...) (18 years ago, 12-Jul-06, to lugnet.cad)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Comment for Admin flag on Parts Tracker
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(...) This has been discussed before, at least between Chris and I. Basically, checking the box would generate an email to us admins, and we'd address the issue from there. But I think it would be better to have a checkbox which is wholly separate (...) (18 years ago, 12-Jul-06, to lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts)
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