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  Re: Datsville animations - first tests
 
(...) I made LDraw Boxer a couple of years ago, just to be able to render Datsville. /Tore (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
 
  Re: Datsville animations - first tests
 
(...) This is really cool Carsten. Have you tried (URL) Boxer>? It might help to automate some of the mesh optimisation. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
 
  Datsville animations - first tests
 
Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on (URL) Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Harmonizing Syntax of TLAS, LMM, and LDA2006
 
(...) Thank you, Miguel. (...) As discussed earlier, I am now convinced of the animation potentials of MPDs. As a (not very active, but yet...) member of the LDraw Standards Commitee, I am also convinced of the benefits we all would enjoy if all (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LDA2006 Progress Report
 
(...) Hi Tore, Congrats on your recent work. As you know, I am working on a parallel animation app project. At this point, I've stopped development on the new version and plan to dedicate the next month or so to cleanup duties (anything from (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Proposed new colour
 
(...) You are indeed correct. I thought they were but I realise the yellow colour came from the bag it was in rather than the metal itself. Tim (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  Re: Proposed new colour
 
(...) Note: Train wheels (on the motor) are in fact chrome, and although in my experience they're not as smooth as the rendered chrome, I think the current colour is fine for them. ROSCO (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  MOC: MAN 5t military transporter
 
Hello, Perhaps you already know the model from BrickShelf or 1000Steine, but still I want to show it here, too: (2 URLs) It is a German 5 tons military transporter. I combined old and new gray in it (I never did this before and I never wanted to do (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad, lugnet.announce.moc, lugnet.build.military, lugnet.modelteam, FTX) ! 
 
  Re: Proposed new colour
 
(...) Yes, POV keyword MATERIAL I think. Thanks. <font color="green">[[User...Lar|Lar]]: [[User_talk:Lar|t]]/...ns/Lar|c]] 18:44, 26 February 2006 (UTC) (19 years ago, 26-Feb-06, to lugnet.cad)  
 
  Re: Proposed new colour
 
(...) It may be me who isn't being clear. I've never dealth with the ldraw side of colours, just the povray end. Yes it would be processed specially like the CHROME and RUBBER colours. Perhaps a new definition like METAL could be used which might (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  Re: Proposed new colour
 
(...) OK, well sorry, I guess I wasn't very clear. Would this new color be one that should also be processed separately/special? By POV? By the cad programs? It sounds like you alreeady worked up the necessary SURFACE settings (I think that's the (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)  
 
  Re: Proposed new colour
 
(...) Hi Lar, I have already done that in POVray (see the bottom of the original post, the material is much less shiny and a different colour) but I am proposing to use a new colour as a more general solution so that the new material definition can (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  Re: Proposed new colour
 
(...) 446 has the yellowish shine to it that I see when I look at track. But color alone doesn't solve the reflectivity problem does it? I think you'd need to also work up some surface settings for POV, right? I suspect changing reflectivity will do (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)  
 
  Proposed new colour
 
Hi all, Not sure if this has been brought up before so sorry if it has. When looking at one of my renders today Ross Crawford commented that the tracks were to reflective. We worked out that this is because they use the chrome color (383) to define (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray, FTX)
 
  Re: LDA2006 2006-02-25 Beta Release
 
(...) Oh, yes it works - given you spell the commands correctly... :| Please disregard my previous post. /Tore (19 years ago, 26-Feb-06, to lugnet.cad.dev)
 
  Re: LDA2006 2006-02-25 Beta Release
 
(...) Back to the drawing table! Tweening function doesn't function at all! :( /Tore (19 years ago, 26-Feb-06, to lugnet.cad.dev)


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