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 CAD / *38620 (-20)
  Re: LDDP update (Was: "Y Column all zeroes")
 
(...) Out of interest, what other updates are there? (19 years ago, 29-Aug-05, to lugnet.cad.dat.parts)
 
  Re: How do I get these new applications working?
 
(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: My humble opinion about LDraw animation
 
On 27/08/05, Damien GUICHARD <damien.guichard@wanadoo.fr> wrote: <snip> (...) <snip> First thing I should point out on this thread is that I *do* have experience developing tool for professional animation software, professional CAD software with (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Crazy idea for third-party Factory-like service
 
(...) Crazy sounding ideas always turn out to be the best ones. The bricklink thing could also link with the peeron parts list, so you already have a good idea of which bricks you already have. However - those may be tied up in other models. I (...) (19 years ago, 28-Aug-05, to lugnet.cad)
 
  Re: How do I get these new applications working?
 
(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: "Metal" colour
 
using the search function on top of this page, I find this: (URL) breg Jan F. (19 years ago, 28-Aug-05, to lugnet.cad, FTX)
 
  Re: "Y Column all zeroes"
 
(...) Thanks for the bug report. I found the problem and fixed it. The next release will be made shortly. If you want a beta you can download it here: (URL) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  LDraw animation: Camera.dat and Look_at.dat  [DAT]
 
One more thing: I will use CAMERA.dat and LOOK_AT.dat in each Frame file in my planned LDA (hopefully LDA2005...). I find them very handy, anyone can use them and move them around in MLCad or whatever LDraw editor. This is how I made them, but (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray)
 
  Re: How do I get these new applications working?
 
(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) So in LDGlite, most of the files open up and show nothing, and a few of the files show a couple of bricks? launch your teminal.app and type more .MacOSX/environment.plist Do you see something like this <?xml version="1.0" encoding="UTF-8"?> (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  "Metal" colour
 
I seem to remember a while ago, someone mentioning a colour for the magnetic core of the train magnets. Can anyone else or am I imagining it? (19 years ago, 28-Aug-05, to lugnet.cad)
 
  Re: LDraw Animation - Why MPD?
 
(...) ones people are more familiar with. Could you outline any advantages is might have over, say, Perl (which also has inbuilt strings and memory management). Tim (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: "Y Column all zeroes"
 
(...) Ah, it does it if I do autofix all errors, but doesn't give me the option to fix individual y column errors (URL) have submitted it to the SF tracker: (URL) again. (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) One thing, though. LDView can't be used to make instructions without using LPub, since it doesn't itself support the STEP command. And of course, LPub hasn't been ported to the Mac. --Travis (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, LDGLite or LDView (both available for OS X). This renderers can produce very good rendering at high resolutions. -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Oh Joe, what a can of worms that is. You're absolutely right that POV-Ray is useless for instructions. It's very nice for the picture on the front of the box, but it doesn't outline edges. The good news is that there is a solution. The (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thank you for the compliments, Andrew. I've admired Mac Brick CAD for a long time, and I'm impressed by all the work you've put into behind-the-scenes operation. I do Cocoa programming at work, but I have no professional experience with (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)


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