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  Re: My humble opinion about LDraw animation
 
(...) Yes, I must have. I thought the point was that Damien wants a scripting language to do animation. And I keep trying to say POV-Ray is it. Or something comercial. Don't try to reinvent the wheel like I did with Lani. Learn the current (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) There are 2 ways you can approach this. Animation involves time. The LDraw format does not include anything in it to deal with time. The first approach would be to add something to deal with time to the LDraw format. This is a very bad idea (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) The Maya PLE watermarks all of the renders and is very limited. Don't use it unless you plan on buying a full version or something. James (19 years ago, 23-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Poor XML has poor human-readibility. XML in general is fine. <part> <no> 13 </no> <pos> 10,12, 15 </pos> </part> is quite readable. (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) XML has poor human-readibility. The text format should be accepted before it has a GUI front-end, and that can be only if it's readeable enough. Anyway, who writes the interpreter decides the format. Considerations, Damien (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) You mean a movement should be a continuous function rather than successives position interpolations. If that's you mean then i agree. If not, can you be more explicit? Damien web page: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Clone-brand CAD package
 
I spotted (URL) this> more or less by accident while perusing the Cobi website. This is a brand that either uses the same molds as Block-Men or else is directly affiated with that now-defunct brand. Some of the sets look very cool, but unfortunately (...) (19 years ago, 22-Aug-05, to lugnet.cad, lugnet.off-topic.clone-brands, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Artists are certainly not stupid and i will learn from them as much as i can. Nobody wants to reinvent the wheel, neither do i. (...) Damien My lego POV-Ray gallery: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I downloaded Lani long time ago, not deeply tested it but i wouldn't say it sucks. I know about POV-Ray, ray-tracing primitives and Constructive Solid Geometry. My lego POV-Ray gallery: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Yeah it's already difficult enough and i don't say i will try. And if i try i will not embark anyone as a collective project can have a negative impact when it fails: people who have invested time and effort want someone to be blamed and (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: Error in part #590
 
(...) This part is already in the PT (with the correct number) with this change as well as being BFC'd and tidied up. (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: irc://irc.blitzed.org/ web: (URL) +44 (0)780 8369596 (19 years ago, 22-Aug-05, to lugnet.cad.dat.parts)
 
  Re: My humble opinion about LDraw animation
 
(...) My computer is a Celeron-Mendocino 500Mhz, 128Mb RAM, Win98se. Thus, even free is too costly because i can't afford the required hardware. damien (19 years ago, 22-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Right. When free software exists and is good enough to outperform commercial solutions in some applications, it will of course be used. The extremely successful combination Apache/PHP springs to mind - lots of web sites who could easily afford (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I think it would be wise to include a step 3.5: We first need some means for saving animation data, i.e. we need to design and agree upon a file format for time-varying LDraw data. Without that, we might end up with the situation that is still (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) And I'll add to that the animated GIMP (forgotten its name) is used by Dreamworks and other big animation studios. Tim (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) How much does Linux cost? How much does OpenOffice cost? How much does Gimp cost? How much do thousands of titles of quite useful free software cost? I think you are missing the point. Professional software titles are often out of range for (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) (URL) Personal Learning Edition> is free for non-commercial use. (19 years ago, 22-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) At the very least you should read the manuals to see what techniques the artists use. They aren't stupid. And they do apply to Lego animation because I have read some manuals so I know. Lightwave is only $895, which isn't that expensive (how (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I have been working on what you want for 5 years. At first I came up with Lani as a language. (URL) sucks. I now use POV-Ray. Have you learned POV-Ray? Have you seen this: (URL) fully agree, POV-Ray isn't as powerful as, say, Maya. But it is (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
I've had a basic animation system working in LeoCAD for a while, I tried to do things as close to how 3DS works as I could since I didn't have much experience with animations and I figured the guys at Discreet know what they are doing (I'm not (...) (19 years ago, 22-Aug-05, to lugnet.cad)


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