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  3 noble quests for ldraw part creators - and useful ones, at that!
 
Hey guys, for my latest Star Wars-related project I'm missing several ldraw-files. Unfortunately, lack of time (and skill) doesn't allow me to put something together myself. 1. the family of space wheels is incomplete! There is a small, medium and (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) I postulate that hobbies by their very nature are wastes of time. If they weren't a waste of time then they wouldn't be hobbies. Whether or not you attach a negative meaning to the term "waste" does not change anything. -Orion (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  LDiff available to try
 
I took Philo's suggestion and named my set comparison tool LDiff. The usage is still the same: LDiff.exe <officialset> <alternatemodel> It is avialable here: (URL) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) Thanks Tim and Jaco, You are very welcome. I'm glad you folks are using it and helping become a better program. Kevin - (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) I second this. Its the legacy of writing popular code. For me, I didn't really use the pre-PNG LPub as all the BMP files took up way too much space and jpeg's didn't look good. Once PNG was added though I've been playing around constantly and (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  A Rendering farm with 1 PC at low cost
 
Hello to everyone I just finnished adding a new service to my virtual shop (URL) now is just in spanish use google to translate untill I make a translation. The service is for anyone that uses povray and doesn't have a fast PC and / or patience to (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
If you were to couple those routines with the script available here, and Blender's power: (2 URLs) You would have a relatively easy way to make CG Lego sequences. It could lead to some really cool stuff, perhaps more things in the vein of the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad, FTX)


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