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| | Re: CCW vs CW
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| (...) If it's not a whole lot of trouble, I would recommend it. (The conversion can be made automatic, as long as the individual files clearly state CW or CCW correctly.) Speaking as a computer graphics professional, I can say for sure that being (...) (19 years ago, 13-May-05, to lugnet.cad.dat.parts.primitives, FTX)
| | | | Re: LPub 2.3 available
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| (...) Hi Kevin, Is this really a problem? It strikes me that this is the 'proper' behaviour for a 24bit raytraced image. I would prefer an option to switch off the alpha as sometimes I may wish to use this feature (eg. if I had a white background (...) (19 years ago, 13-May-05, to lugnet.cad)
| | | | CCW vs CW
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| The (URL) Language Extension for Clipping (BFC)> states in the Parts Library Guidelines section that Primitives should always use CCW winding. However some of the primitives use CW, for example (URL) rect.dat>. Should these be rewritten? Would it be (...) (19 years ago, 12-May-05, to lugnet.cad.dat.parts.primitives, FTX)
| | | | Re: LPub 2.3 available
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| (...) It does it... and well: (URL) (composited with Photoshop) (...) OK... I hope you'll get that working, I tend to prefer LDView style for instructions (should be faster too). Ah, another minor point: it would be nice if LPub remembered the last (...) (19 years ago, 12-May-05, to lugnet.cad, FTX)
| | | | Re: LPub 2.3 available
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| (...) Hi Philo, That is very interesting. I'll try these cases here. It looks like POV-Ray is providing an alpha channel that is not completely opaque. I didn't think it did this. It should be easy to fix I think. (...) The LDView and LDGLight parts (...) (19 years ago, 12-May-05, to lugnet.cad)
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