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 CAD / *37195 (-20)
  ldconfig.ldr and dithered colors
 
How is a renderer expected to handle dithered colors not mentioned explicitly in ldconfig.ldr ? The "LDraw File Format" specification says: "Also, colours 256 through 511 are dithered. So if you want to combine colours J and K, figure your colour (...) (20 years ago, 6-Feb-05, to lugnet.cad.dev)
 
  Re: Visio and Picture formats (was New Parts Drawings - Plates, Slope, Track Pieces)
 
(...) Actually all the concern is now moot since the software patent for LZW compression (which the GIF format uses) expired in 2004. -Orion (20 years ago, 6-Feb-05, to lugnet.cad, FTX)
 
  Re: Visio and Picture formats (was New Parts Drawings - Plates, Slope, Track Pieces)
 
(...) Not sure if its the best, but certainly used a lot. It is lossless. (...) Well a lot of people do. But that changed a while back because CompuServe (who own the format) threatened to charge royalties for using it. I don't think anything came (...) (20 years ago, 6-Feb-05, to lugnet.cad, FTX)
 
  Visio and Picture formats (was New Parts Drawings - Plates, Slope, Track Pieces)
 
(...) I only use bitmaps when they are smaller than the equivalent jpeg - ie they are monochrome ones. This was the case for the parts I've drawn so far. I've used jpegs for colour pictures up to now. I did a test with the 4x4 round plate drawing: (...) (20 years ago, 5-Feb-05, to lugnet.parts.custom, lugnet.cad, FTX)
 
  Re: BFCFixer
 
(...) Such components are handled correctly by BFCFixer as "detached" submodels, and are oriented consistently with the rest of the polygons in the file as long as each independant submodel is sufficiently enclosed that a correct winding can be (...) (20 years ago, 5-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) Of course, it's that simple - thanks. Except some of the most basic LDraw parts (regular bricks) fail this test because the studs are "stuck on" a complete quad, rather than a surface peppered with stud-sized holes. Chris (20 years ago, 4-Feb-05, to lugnet.cad.dev)
 
  "LEGOLAND - A Half-Life 2 Modification" needs a new name!
 
Greetings, LEGO fans! I joined LUGNET in 2003 partly to (URL) get volunteers> to work on a LEGO-themed computer game. Mike Rayhawk of (URL) BrikWars> fame kindly joined the team, and together we and the other team members who came along set up what (...) (20 years ago, 4-Feb-05, to lugnet.gaming, lugnet.fun, lugnet.cad, lugnet.general, FTX)  
 
  Re: BFCFixer
 
(...) Would you guys want a code repository for this? I have a SVN repo set up that I could easily add this as a project... Just LMK! (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) Ask, and ye shall receive. (URL) code is included (hopefully my crude hackings can be deciphered by others) as well as an executable jarfile in the dist/ subdirectory. Enjoy. If you find any major bugs, let me know, and I'll see what I can do, (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) Oh yeah! Let me at it. :) Steve (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) The way it's been done before is to draw rays from the origin outward. The first polygon a ray crosses is facing inward, and the last polygon a ray crosses would be facing outward. The ones in between *should* alternate facing in and out. Do (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) I think it can be done for simple objects, by choosing a random winding for 1 polygon, then processing all touching polygons so they're wound the same way (when looking from the same side - out ot in). This would produce a result that is (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) I may be being dense here, but I dont understand how this can be done programatically. The point of BFC is to allow renderers to understand if a particular polygon is facing the camera or facing away from it. If all polygons are wound (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  BFCFixer
 
(...) Well, I had some spare time today... so I wrote one. It goes through a single LDraw part file and reorients all the polygons in it to have the same winding. It comprehends the notion of subfiles and already BFC compliant parts, and puts the (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy, anyone?
 
(...) <snip> (...) Yes, I use MLCad in conjuction with LDDP/LDView for parts authoring. My method is to build the part in MLCad since it does all the rotaion calculations for me and then clean in up and fine tune ithe part in LDDP/LDView. As far as (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy, anyone?
 
(...) Hi Stefan: I'm chiming in late here, but I've crafted at least a few unofficial LDraw parts, and I thought I might offer some thoughts. My original composing tool of choice was the shareware text editor "PC-Write v4," which no longer appears (...) (20 years ago, 2-Feb-05, to lugnet.cad.dev)
 
  Re: Parts display strange in LEGO Digital Designer
 
Anyone? (...) (20 years ago, 2-Feb-05, to lugnet.cad)
 
  Mosaic Maker
 
Hi all, What would be the best photograph to use with the Mosaic Maker? I have tried high/low contrast, sharp/blurry, large/small, etc. Still I am not satisfied with the way my photo is converted to a mosaic. Does anyone have tips? Thanks! Jaco (20 years ago, 2-Feb-05, to lugnet.cad)
 
  Re: Bricksaic version 0.1.0
 
(...) Xposted to cad.mlcad Perhaps Michael L. could speak up about whether MLCad reads that file, what the proper superset of colors ought to be and other topics. (20 years ago, 1-Feb-05, to lugnet.build.mosaic, lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: Bricksaic version 0.1.0
 
(...) Bricksaic is using the ldconfig.ldr in it's directory but the problem with the unused colors seems to be that MLcad does not recognize the following colors: Reddish_Brown, Stone_Gray, Dark_Stone_Gray, and Dark_Green. there may be more colors (...) (20 years ago, 1-Feb-05, to lugnet.build.mosaic, lugnet.cad.dev)


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