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  Re: Part building advice - too many triangles/quads?
 
(...) No, the back slash is correct. -Orion (20 years ago, 29-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  *** LDView Version 3.0 Beta 1 Released ***
 
LDView version 3.0 Beta 1 is now available for public testing, in both source and binary forms for Windows and Linux. You can find both at the new LDView web page on SourceForge.net: (URL) This is an official public beta test for LDView 3.0. LDView (...) (20 years ago, 29-Nov-04, to lugnet.announce, lugnet.cad, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) Shouldn't it be a forward slash (s/6898s01.dat)? Parts use forward slash in the actual part code (which is good, because it makes viewers in other operating systems slightly easier to make). --Travis (20 years ago, 29-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) Yes, of course - now where did I leave that backslash? Chris (20 years ago, 28-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) You can do it in LDAO as well, although there's no direct "round my decimals to 3 places" command. First, open your file in the editor. Second, go to Options | Decimals, and enter 3. Then put a line "0 SCALE 1" at the beginning of the block of (...) (20 years ago, 27-Nov-04, to lugnet.cad.dat.parts)
 
  Re: LEGOfactory.com launches... and it's big!
 
(...) You're right, the files aren't UTF-8. If anyone is interested, you can convert ISO-8859-1 text to UTF-8 like this: characters from 0-127 (0x00-0x7F) remain the same characters from 128-191 (0x80-0xBF) are prefixed by 194 (0xC2) but otherwise (...) (20 years ago, 27-Nov-04, to lugnet.cad)
 
  Re: Part building advice - too many triangles/quads?
 
(...) I'm guessing you mean s\6898s01.dat :) ROSCO (20 years ago, 26-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) 10 times is "well over". :-) (KIDDING!)... Thanks for the elaboration. I forgot just how big it actually is... (...) Exactly. (20 years ago, 26-Nov-04, to lugnet.cad.dat.parts)
 
  Re: Part building advice - too many triangles/quads?
 
(...) Great work. The subpart naming standard(s)n are documented at (URL) So, I'd rather your subpart were named s6898s01.dat. Submitting a new part to the Parts Tracker is easy. You need to register as an LDraw.org user (at (URL)) and then request (...) (20 years ago, 26-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) Sorry Orion, I was not aware of that neat feature. I should get out of my LDAO-centric world more often. So, what I meant to say was : "There's this really cool tool called LDraw Design Pad that can do this for you". Chris (20 years ago, 26-Nov-04, to lugnet.cad.dat.parts)
 
  Re: Part building advice - too many triangles/quads?
 
Thanks everyone for the advice. After posting last night I went ahead and changed the hat puff to a 1/8 segment and called it s/6898s18.dat. Any conditional lines falling along the x, z, x+z (diagonal), or x-z axes were moved into the main file to (...) (20 years ago, 26-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) LDraw Design Pad can do this. You can find it at (URL) (20 years ago, 26-Nov-04, to lugnet.cad.dat.parts)
 
  Fixed LGEO parts
 
Lutz Uhlmann (Chaot!X) is the author of almost a thousand LGEO parts, which are very nice looking (rounded edges) POV versions of LDraw parts. The LGEO parts, however, haven't been updated since September 23, 1999. During the last couple of years I (...) (20 years ago, 26-Nov-04, to lugnet.cad.ray, lugnet.cad)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
Thanks (...) Orion Thanks for the offer If you would like to sendme an email I can send it to I will do so. my email - mcjmsmith at sympatico.ca - (20 years ago, 26-Nov-04, to lugnet.cad.ray)
 
  Re: Part building advice - too many triangles/quads?
 
(...) I think the filesize:quality ratio is good. I notice that almost everything is coded to 4 decimal places. Except when (and maybe not even then) a surface joins to a circular primitive, 3 DPs should be sufficient in parts (0.0001 LDu < 0.00002 (...) (20 years ago, 25-Nov-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Part building advice - too many triangles/quads?
 
(...) About 10 times that. Including the optional line subfile the combined size is 1018K. Worth every byte as far as I'm concerned. -Orion (20 years ago, 25-Nov-04, to lugnet.cad.dat.parts)
 
  Re: Hook Coupling 737c01.dat and 444.dat train wheel.
 
(...) There are, I believe, efforts ongoing behind the scenes to unify and improve the part number assignment/tracking/allocation process and this is one facet of that. I am not sure the principals in the matter are ready to speak out about it. (...) (20 years ago, 25-Nov-04, to lugnet.cad.dat.parts)
 
  Re: Part building advice - too many triangles/quads?
 
(...) Lee: I tend to think the same thing. File size is important in that it impacts load times, render times, memory consumption while editing designs and etc., but it's not like there are going to be scads of models (unless someone CADs up a chef (...) (20 years ago, 25-Nov-04, to lugnet.cad.dat.parts)
 
  Re: LEGOfactory.com launches... and it's big!
 
(...) There are problems with the XML files. The encoding is defined as UTF-8, yet the Danish language descriptions contain accented characters (ASCII values > 127) which are not supported by UTF-8, so cause IE and Perl XML::Simple to choke. (...) (20 years ago, 25-Nov-04, to lugnet.cad)
 
  Re: Part building advice - too many triangles/quads?
 
(...) The part looks great. As far as file size, I don't think 29.2K is too large at all, especially for a complicated curvy part like this. Others may disagree but I thinl that quality should never be sacrificed for file size concerns. -Orion (20 years ago, 25-Nov-04, to lugnet.cad.dat.parts)


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