To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *35850 (-10)
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Actually I've been following your DS9 project with great interest (amazing rendition by the way). When I finished my (URL) Enterprise> one of the projects I was considering was a DS9 to scale with it. I even got as far as prototyping one of (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space, FTX)
 
  Re: on Collision, stop Movement
 
(...) Assuming you already know *which* male (M) should connect to which female (F), and that M is to be rotated (this might in fact be the difficult part to figure out!): Use the F <connection direction> as the primary axis for a coordinate system (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Challenge! Build Startrek ships to DS9 scale.
 
Hi all builders, cadders, datters, mlcadders and spacers, I challenge anyone to make Startrek spaceships to the scale of my Deep Space 9 station! Who's in for it? Jaco P.S. Currently I have some ideas for an Enterprise D, a Runabout and the Defiant. (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: on Collision, stop Movement
 
(...) You need to have the user pick more than just the "male" and "female" locations. To get the two bricks on top of each other (instead of inside each other), the "male" and "female" locations ought to have some concept for up and down. For parts (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) We discussed this years ago. Maybe there's some ideas there. (URL) solved many such alignment problems in 2D, but never in 3D. It's harder to visualize because of my poor drawing skills. I wonder if you can break it down into two 2D alignment (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Re: Eolus-Series Business Craft
 
(...) Hey Travis, (...) I'll play around with it some your program some more and try that. BTW, I'm using version 2.1, the one that comes with that all-encompassing LDraw installer. (...) Yes, I had to use the old version of part 464 so that's why (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Complete/recursive parts listings?
 
(...) If you upload it to "Build this DAT" on Peeron, you should be able to get most of the parts there, if not all: (URL) Dan Boger dan@peeron.com (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Complete/recursive parts listings?
 
How does one generate a complete list of parts (actual Lego elements) for a model that includes sub-assemblies in other files? MLCad just reports the sub-assemblies as a single "part". My model is complex enough that just pasting together copies of (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) In terms of practical application, that sounds like a problem that needs to be addressed by the interface software, such as MLCad. In terms of what needs to be done for LCD to accomodate that, I'd say that polarity will be required for a (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Mac Brick CAD 2.4b1
 
This is to inform the Mac users that Mac Brick CAD has been upgraded to version 2.4b1 There are a few new editing commands and some code changes that make the application launch and open new windows much faster. Also clicking on the column header in (...) (20 years ago, 18-Aug-04, to lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR