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  Re: Some secrets of MLCad revealed ...
 
(...) Thanks Michael. Is the list of points sorted? How do you sort it? Hashcode? Octree? Regards, Damien (21 years ago, 4-Jul-03, to lugnet.cad.mlcad)
 
  Some secrets of MLCad revealed ...
 
Ok since a lot of you are asking me to provide more details about MLCad's rendering technic I'll go and tell you some details about it: During the development of MLCad I went through several stages trying to make rendering faster, some of them with (...) (21 years ago, 4-Jul-03, to lugnet.cad.mlcad)
 
  Re: 1st LSC: Call for Nominations
 
(...) Thank you for the nomination. I accept. Michael (21 years ago, 4-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: New Primitive Class
 
(...) This topic still needs some approval before we nac move it to finalization. We have been discussing torii(toruses) where the tube radius is equal or greater than the major radius. This only works for the outside sections since the inside (...) (21 years ago, 4-Jul-03, to lugnet.cad.dat.parts)
 
  Torus Primitives on the Part Tracker
 
Hello, I have been updating some of the torus primitve files to use quads, and conditional lines instead of cylinder primitves. I have had too many problems getting the cylinder files to show without gaps. I have a new tool that can generate any (...) (21 years ago, 4-Jul-03, to lugnet.cad.dat.parts.primitives)
 
  Re: I need help with pov-ray
 
(...) Wow thanks. I inserted the little version thing and it worked! Im going to try a few more files tonite to make sure its not a fluke, then ill close up this thread. Thanks -Spencer (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Here it is-a deep link (URL) There are 3 tabs at the top, are you trying to run colors.inc? or the (...) Im running desk-doesnt work, but when i try to run it the colors.inc pops up and gives me the error (...) Once again here it is: (URL) (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: BFC in MLCad
 
(...) Hey, that's right, please do tell. After all you did promise to tell us eventually. (URL) was under the impression that the method was already revealed, but all I could find when I searched was a guess. (URL) looks like a pretty good guess, (...) (21 years ago, 4-Jul-03, to lugnet.cad.mlcad)
 
  Re: PARTS.LST searching. (Was: Re: Part Fix 3959 Space Gun)
 
(...) Heh, I already borrowed the idea of narrowing the search as you type from ldlist. I also already added drag and drop support from ldlist. But I need a better screen shot to show that in action. (URL) now that I think about it, I should (...) (21 years ago, 4-Jul-03, to lugnet.cad.dev)
 
  Re: PARTS.LST searching. (Was: Re: Part Fix 3959 Space Gun)
 
(...) LDList makes a partlist of it's own, and saves the keywords too. You can search for a part by AND-ing separate words, or exact quote. (URL) (Both .exe and Delphi source) You're free to use any ideas you can get from it. -- Anders Isaksson, (...) (21 years ago, 4-Jul-03, to lugnet.cad.dev)
 
  Re: BFC in MLCad
 
(...) Even if it were active you should not be able to *see* any difference on the screen, but a drawing should happen faster. (...) L3Lab has supported it since April 2000, and still does. (...) Interesting, do you mind sharing the ideas of your (...) (21 years ago, 4-Jul-03, to lugnet.cad.mlcad)
 
  Re: BFC in MLCad
 
(...) Here's what I dug up, it hasn't made it to the server yet because I don't recall being presented with a final version to post. (URL) this helps! -Tim (21 years ago, 4-Jul-03, to lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: BFC in MLCad
 
Hi Jaco, "Jaco van der Molen" <jmolen@zonnet.nl> schrieb im Newsbeitrag news:HHEyG3.LoB@lugnet.com... (...) Hmm there is a specification about this feature somewhere on ldraw.org or on this server. Maybe Tim Courtney has the link somewhere or if you (...) (21 years ago, 4-Jul-03, to lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: I need help with pov-ray
 
(...) Ok, I can see the picture you posted now, but I do not see the error message. There are 3 tabs at the top, are you trying to run colors.inc? or the Desk-dosen't work.pov? To see the error message window, go to the pull down menus. Select (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) No it is NOT a deep link. Deep links provide the *ACTUAL* file name at the end of the url. Here is an example. This link will get you to the folder with all the images. (URL) how it has a number at the end of it) This link IS A DEEP LINK to a (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) thats odd. Its a deep link. I guess all i can do is wait for it to be modded and ask everyone to be patient :) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Please check the settings at Brickshelf. I get this reply to your link; "This file is not yet public " Paul (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
I reinstalled POV-RAY, and all the files that worked before still work. However, now i get this error: (URL) at a loss. Id really appreciate some help to get this working. E-mail me if you need any details on my system or what files im trying to (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: Proposed solution for mirrored parts and studs
 
(...) I'll look into that. I thought it would be easier to reference the other file, but thinking about it again, I guess I should be able to multiply the mirror matrix by the stud matrix to get the correct final matrix anyway. (Or would that be (...) (21 years ago, 4-Jul-03, to lugnet.cad.dev)


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