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 CAD / *30980 (-10)
  Re: New parts - Aquanaut Door and Door Frame
 
(...) Sorry, I missed it. :/ (...) That is correct. (...) My general rule is to always double-space before a single-digit dimension. I can't think of any situations where we've got three-digit dimensions, so the double-space rule should work. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) I'd rather not. But I might be outvoted. If people are really hot on POV-code parts, could we start working on a fully LDraw-compatible POV-Ray library of parts? Steve (21 years ago, 10-Jun-03, to lugnet.cad.dat.parts)
 
  Re: Meta Commands in Part Files
 
(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi, Travis, First of all, nice model! I don't have too many tips on making a render photorealistic, but one thing that may help is if you decrease the camera angle and then move the camera farther away so you see the whole model. That will (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Example: light_source { <-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19 color rgb 0.8*<1,1,1> shadowless } I've also started to always put a (darker, shadowless) light at the same position as the camera. This way, (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: Lego Digital Designer
 
(...) The program doesn't delete the pieces when you exit. Whichever way you install they end up in Program Files/LEGO Software/LEGO Digital Designer/database/bricks (if you install to the default path). The web installer just downloads exactly what (...) (21 years ago, 10-Jun-03, to lugnet.cad)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
 
  Re: MOC Differtimento
 
(...) Hi Tom - thank you very much! (...) It took me about 3 months to complete this one. I ended up pulling an all-nighter to finish the Ldraw file in time for the contest! (...) I orginally wanted to enter at least 2 rovers in the contest. I (...) (21 years ago, 10-Jun-03, to lugnet.technic, lugnet.robotics, lugnet.cad)
 
  Re: Key Shortcuts?
 
(...) Yes they do exist: Ctrl - Up Arrow(Num pad 8)//Down Arrow(Num pad 2)/ = Rotate on x Ctrl - Left Arrow (Num pad 4)/Right Arrow(Num pad 6)/ = Rotate on y Ctrl - Num Pad 7/Num Pad 1 = Rotate on x --Orion (21 years ago, 10-Jun-03, to lugnet.cad.mlcad)
 
  Re: Key Shortcuts?
 
(...) A rotates around Y. I think CTRL-A rotates in another axis, but I might be fuzzy. Perhaps SHIFT-A does the same in the third?? -Tim (21 years ago, 10-Jun-03, to lugnet.cad.mlcad)


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