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 CAD / *30425 (-20)
  Looking for Thomas Burger
 
Thomas Burger your AOL email address is NO longer valid. Can you please contact me. I am working on a new LDraw Help Desk Tutorial and would like to use some of your images for the tutorial. Thank you, AHui LDraw Help Desk (21 years ago, 2-May-03, to lugnet.cad, lugnet.trains)
 
  dxf conversion
 
I have a small question regarding converting .dxf to .ldr format. What AutoCAD entity will generate a quadrilateral in ldraw? I tried a 3dface, but that produced two triangles. Thanks, Allister (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) I downloaded the OpenGL version and that works fine. -Orion (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
(...) 1..2..3 not me! Seriously though, it's a good idea in the long term, but as you seem to imply, not so feasible in the short term. We have a few more immediate tasks to occupy ourselves, including getting voting up, getting the LSC off the (...) (21 years ago, 2-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Elections and Membership in ldraw.org
 
(...) D'oh! Yeah, I'm for that one. (...) Right. (...) I'm for it as *one potential* method of verification, but not as *the exclusive* method. -Tim (21 years ago, 2-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) can you comment whether it uses directx or opengl? with opengl, wine is a possibility, with directx, things become a little more difficult. (21 years ago, 2-May-03, to lugnet.cad)
 
  You are going to hate me :)
 
Start MBC Click cancel at the open file dialogue box Select gray 2x4 brick Select "Delete" from "Edit" menu Insert brick by pressing "command+i" Crash :) Those darn users doing things they shouldn't do. Chris (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) Andrew, Thanks, I am downloading it as I type. It is almost time for finals here at Westfield State College, so I woon't be able to play much. However, when grades are done I'll get out my poking stick. Thanks, Chris (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: Bionicle Masks
 
(...) I've been hoping someone was working on them. I've already started working on some of the Toas as the pieces came out (slowly). I'm just waiting on the rest of the pieces so I can finish my own pictures. :-) Just so I'm clear (in case I wasn't (...) (21 years ago, 2-May-03, to lugnet.cad.dat.parts)
 
  Re: More information on LEGO Digital Designer and other things
 
[snipped] (...) :( If LXF does take off, expect many "historical" parts to be added ;) (...) LOL...I fully understand....build a website for users of Netscape when they only count for 4% of the internet browsers! LOL I can assume the SDK will be (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Bionicle Masks
 
(...) Wow. That's a big can of worms that you've just opened. It might interest you to know that there are currently a total of 75 unique pieces from the Bionicle theme: Masks (27): 13 basic Kanohi 6 Kanohi Nuva 8 Krana Toa (12): torso, foot, leg, (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: More information on LEGO Digital Designer and other things
 
Lots of great stuff in here, please see comments (and <snips> below): In lugnet.cad, Todd Lehman writes: <snip> (...) Probably something like that. We are still working all this out. (Thus one of the reasons for the NDA that the LDraw developers (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Honestly, I'm not sure. I will be sure to pass your comments along to the team though. Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Uh oh! I hope I was clear! I was referring to the fan created editor mentioned here: (URL) that what you meant? Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) It was just one dance on the table! Just one! Oh man... The process we are undergoing right now is just the first step. As we develop and move forward on one step, it changes the others. Our goal way back when was to have the brick by brick (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) I can certainly understand this and respect you descicion. However, has or will the product be tested with something like a Windows emulator/API library (such as Wine is for the *NIX platform) so that we can at least attempt to run it? For (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I know I didn't recall LDraw II until a couple months ago when you brought it up to me. My guess is at least the newer members in the community aren't too familiar with it either. Would you mind posting a link for everyone? Maybe I can throw (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
(...) It's in the 0.99 draft, which realistically could be finalized at any time. www.zacktron.com/tem...SC099.html -Tim (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Create a 0 MATERIAL extension instead, where you can define the properties of the surface (smooth, bump, rubber, etc.) and keep the color selection using the standard LDraw way so we don't break compatibility. (...) This is a case by case (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Thanks Jake! That statement alone gets me on board. Please contact me at the e-mail listed above when you are in need of beta-testers. I'm always glad to be of service. -Dave (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)


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