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  Re: L3P v1.3 for Mac OSX
 
(...) These might not be the cleanest solution. I want the same binary to launch on OS 8.6 or 9. But I think you can still try to bring in a Cocoa framework at runtime to a CFM process though. CFM is required on OS 9. Mixing Cocoa and Carbon is (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 
  requesting new feature for tracker
 
I'd like to see a new feature for the Parts Tracker, one that is literally the exact opposite of "myreviews.cgi", one that lists all files that the user has *NOT* yet reviewed (i.e., currently does not have a review from user; I acknowledge that (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.org.ldraw)
 
  Numbers Report - 5 Dec. 2002
 
Section Totals 028 certified files. 184 files need admin review. 193 files need more votes. 244 have uncertified subfiles. 136 held files. 785 files total. For comparison: 2002-12-05 - 028 / 184 / 193 / 244 / 136 (785) 2002-10-21 - 159 / 153 / 221 / (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Building in Layers
 
I am building sculptural instructions in MLCad, and I create them topographically (layer by layer with each layer as a step). I use Top & Side views predominantly, and as move from layer to layer, I'd like to see the previous layers ghosted or (...) (22 years ago, 5-Dec-02, to lugnet.cad.mlcad)
 
  Re: LPub 2.1.0.3 released
 
Kevin, Well done on this newer version - it is a HUGE improvement over the previous earlier version and I no longer get the calculation errors I used to get with the numeric fields. I do however have one strange problem that I think is a bug; I am (...) (22 years ago, 5-Dec-02, to lugnet.cad, lugnet.inst)
 
  Ldraw Viewer Update (v 0.3)
 
In lugnet.cad.dev.mac, Andrew Allan writes: Another quick note, today, I posted another update to Ldraw Viewer on my .Mac site. homepage.mac.com/aal...GLite.html This takes the development verion to 0.3 New features include full model editing (well (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Bumpy colors?
 
A while back, Amnon Silverstein came up with a cool way to render the rough texture of slope bricks with inlined L3P code: (URL) played around with this a little, but I always run into a snag when trying to incorporate the texture into parts; I (...) (22 years ago, 5-Dec-02, to lugnet.cad.ray)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I think ldglite has this same problem. Remember when we had the discussion about using the linux parts vs. the parts that Erik has for download? I could not get Erik's parts to work with l3p either. (...) You can mix Cocoa and Carbon, can't (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
This is more of an issue with POV-Ray. It has everything to do with Macintosh Meta data. l3p creates files with no meta data. If you type: /Developer/Tools/GetFileInfo -c /path/to/.pov /Developer/Tools/GetFileInfo -t /path/to/.pov You get: "" Which (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Interesting idea. Unfortunately either way fopen creates a file with no Mac type or creator code at all. Because I told the Finder once to open a .pov file with BBEdit, it knows to do that for me. But I still get a blank icon because it has no (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)


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