| | New Part : Was Re: 9V Track Crossing (32087.dat) [DAT]
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In lugnet.cad.dat.parts, Ludo Soete writes: Hi, Here's the promissed Train Track 9V Crossing. It uses four subparts. Two of them are used in the Train Track 9V Straight, two are new. Those subfiles are: 2865s04.dat 2865s06.dat 32087s01.dat (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
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| | Rotation/scaling matrices... reference?
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Okay, I think I've pretty much reached the limit of what I can do with my "experimental" approach to dealing with matrices. I did learn today that yes, you can use it to skew, at least with 2D objects... that's darn handy for printing on slopes. Now (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
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| | Re: Setting folder icons in Brickshelf
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(...) I just managed to do the same thing myself: (URL) J (23 years ago, 27-Mar-02, to lugnet.cad)
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| | Re: Part files?
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(...) I suspect it's probably because the linux files use lowercase filenames. In the notes Andrew mentions that it's important to use uppercase folder names for the OS 8-9 version of ldglite. (URL) not sure why, but I think the old MAC parts (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev.mac)
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| | Part files?
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I figured we need a parts file that will work with the 3 different apps: BrickDraw3D, ldglite (os 8-9), and ldglite (os x). I got the linux parts to work with ldglite (os x), so I figured I would test those with BrickDraw3D and ldglite (os 8-9). (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Liftarm width
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(...) Yes, liftarm parts should be 18 LDU wide. Skinny liftarms should be 10 LDU tall, full-liftarms (aka, smooth beams) should be 20 LDU tall. Steve (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
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| | Re: New Part - 2587 Knights Armor [DAT]
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Hi all, I tested my armor in ensemble wtih a helmet and what I had to notice, there is a ovelapping with it. I looked at the real parts and I found that the helmet is in the bottom to sloping. Look here: 1 7 0 0 0 1 0 0 0 1 0 0 0 1 2587.dat 1 1 0 0 (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Rubber belts modelling utility
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Hi Kyle, (...) ... but I should have understood ! (...) (URL) I'll have a look at it if I find time (trigonometry is a little more tricky here...) (...) Yes, I think so too - though the two axis rotation of straight parts might not be so easy. (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Teaser for all you Terragen Addicts :P
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snip (...) Well, you don't need pov-ray other than to make the actual file. You need to get the .pov file into a .inc file WITHOUT any camera, background etc. Just the pure mesh :) Its quite complicated, remember there will be a tutorial for this in (...) (23 years ago, 27-Mar-02, to lugnet.cad)
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| | Re: Teaser for all you Terragen Addicts :P
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(...) What do you mean? Can I import a .pov file into forester in order to place it? Are you saying that I can create my lego-plane .pov file and then somehow import it? I did not think this was possible? Perhaps an easier thing to do, although I'm (...) (23 years ago, 27-Mar-02, to lugnet.cad)
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