| | Re: 2x4 left and right half wedge brick and plate
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(...) I don't have these parts "in hand", otherwise I'd be happy to do them for you. (One is not supposed to attempt to encode pieces or patterns one has not physically examined.) Franklin (23 years ago, 16-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Parts tracker - how do I get in touch with a reviewer?
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(...) Thanks for the vote of confidence. But, seriously, when I really took a good look at those minifig heads (in real life), I said, "Hey! These look *really* similar! Once I do this one, I can make just a few changes and I'll have this one, then (...) (23 years ago, 16-Mar-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts)
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| | 2x4 left and right half wedge brick and plate
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Has anybody made the new 2x4 half wedge bricks and plates? Part #s 41767-41770 (23 years ago, 16-Mar-02, to lugnet.cad.dat.parts)
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| | Re: bug report - "file check" program @ LCAD parts tracker
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(...) I'm using Netscape 4.7... Thanks, Franklin (23 years ago, 16-Mar-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Stud Primitive Question
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(...) Studs aren't 8-sided cylinders; they are 16-sided cylinders just like the other cylinders. The low-resolution stud files are 8-sided cylinders. These files have the same filenames as the regular studs, but with a '2' instead of a 'd' (i.e. (...) (23 years ago, 16-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | Huh? [DAT]
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Whenever I render this Invader file, somehow a second cargo bay is put in the area of the cockpit. I've deleted all the submodels, and even created a new submodel for the complete model, and the problem dosn't go away. (URL) Kruer 0 FILE Whole.dat 0 (...) (23 years ago, 15-Mar-02, to lugnet.cad.dat.models)
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| | Re: Instructions on installing Lego modelling & raytracing programs
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Hello Don, thansk very much for your help! I've been t/folling around for a while now but somehow never managed to get it work alright. Now I can, I think ;-) Daan Bargerbos (...) (23 years ago, 15-Mar-02, to lugnet.cad)
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| | Re: new rounded slopes...
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(...) Here are the parts (plus a couple of extra). 41747 - Wedge 2 x 6 Double Right (URL) - Wedge 2 x 6 Double Left (URL) - Wedge 2 x 6 Double Inverted Right (URL) - Wedge 2 x 6 Double Inverted Left (URL) - Wedge 6 x 8 x 2 Triple (URL) - Wedge 6 x 8 (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev)
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| | New Part: x686.dat - Fabuland Chair [DAT]
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0 Fabuland Chair 0 Author: Tore Eriksson 0 Name: x686.dat 0 Unofficial Element 1 14 0 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 14 0 4 0 20 0 0 0 0 0 0 0 20 4-4edge.dat 1 14 0 24 0 20 0 0 0 0 0 0 0 20 4-4edge.dat 1 14 0 4 0 20 0 0 0 20 0 0 0 20 4-4cyli.dat (...) (23 years ago, 15-Mar-02, to lugnet.cad.dat.parts)
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| | Re: LDraw.org MOTM/SOTM voting for March is open
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(...) I don't think I would use a Markov chain based method, but rather some efficient phase-space exploring methods similar to simulated annealing. One of my colleagues has developed a rather interesting one that he uses for protein folding. It (...) (23 years ago, 15-Mar-02, to lugnet.cad)
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| | Lego Designer Software
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I would like to have comments from anyone who has used the August 2001 release of Lego Designer Software (Dacta product #2000070). How does it perform with regards to animation of mechanisms? Can parts be added to the library? Is there an alternate (...) (23 years ago, 15-Mar-02, to lugnet.cad)
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| | Re: 3 OpenGL bugs: 2 fixed, 1 left
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(...) My hard disk almost never spins down in OS X. (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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| | Stud Primitive Question
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Does anyone know why studs are 8 sided cylindars but every other cylindar based object in LDraw is 16 sided?. Has this issue ever been addressed? -Orion (23 years ago, 15-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | Re: 3 OpenGL bugs: 2 fixed, 1 left
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(...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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| | 3 OpenGL bugs: 2 fixed, 1 left
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Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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| | Re: L3PAO/POV-RAY Newbie
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(...) The L3P README (whih you can get to by L3PAO Help's Menu -> View L3P README) is the closest thing to a manual right now. When you open L3PAO does it give you any sort of error saying it can't find the LGEO lib parts? Are you sure you have in (...) (23 years ago, 15-Mar-02, to lugnet.cad.ray)
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| | Re: L3PAO/POV-RAY Newbie
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(...) read the L3P (NOT the L3PAO!) manual about how to add the LGEO path to your AUTOEXEC.BAT and to POV-Ray. Jeroen (23 years ago, 15-Mar-02, to lugnet.cad.ray)
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| | Re: L3PAO/POV-RAY Newbie
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(...) read the L3P (NOT the L3PAO!) manual about how to add the LGEO path to your AUTOEXEC.BAT Jeroen (23 years ago, 15-Mar-02, to lugnet.cad.ray)
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| | Re: L3PAO/POV-RAY Newbie
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(...) Thanks for your reply. I will upload the pov file and post the link for you. (...) That, I think is my problem. Is there a link that has detailed explanations for each check box in L3PAO? Also, I downloaded the LGEO stuff and pointed L3PAO to (...) (23 years ago, 15-Mar-02, to lugnet.cad.ray)
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| | Re: L3PAO/POV-RAY Newbie
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Thanks for your reply Jeroen. This did help. Take care. (23 years ago, 15-Mar-02, to lugnet.cad.ray)
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