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 CAD / *22045 (-20)
  Re: Train Engine Construction Animation
 
(...) Jeroen, I made a .MOV - 2.3 megs. I had a lot of trouble getting it that small - I have not worked with Quicktime files much - the first try came out at 75 megs!. The 2.3 meg file is posted at (URL) miss the old days of animation - Autodesk (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  (OT) Tim Courtney, please mail me!
 
Mail to you get bounced back! Jeroen (23 years ago, 16-Jan-02, to lugnet.cad)
 
  Re: LDGLite colour bug
 
In lugnet.cad.dev, Travis Cobbs writes: ... (...) Yes, I think that would work. Perhaps Jacob could install Mesa 4.1 on one of his (apparently) many machines and try this? I would, but I don't have the hardware available, and after all, he did start (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
I don't know if this has been brought up before or not, but if the stickers are separate parts, they will "float" above the piece if you use L3P, L3Lab, or LDView and have seams turned on. Since I would expect most L3P renderings to be done with (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) I did a quick check and found a few things you should find useful. At opengl.org I found a good definition of what GLX is (which includes the remote display portion): (URL) above also contains a link to the GLX specification (which may or may (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: Train Engine Construction Animation
 
nice, you can use l3p to automaticly add the #if at each step. Gary Bob Hayes <bobhayes1@aol.com> wrote in message news:GpzIz2.M6o@lugnet.com... (...) lot (...) (23 years ago, 16-Dec-01, to lugnet.trains, lugnet.cad.ray)
 
  Has anyone made the small pirate flag?
 
I seem to recall that the large skull and xbones flag has been done but has the small one been made? Even a mock-up would do for now. (23 years ago, 16-Jan-02, to lugnet.cad)
 
  Re: Horse parts in the parts tracker
 
(...) Thanks, Sascha! I have removed the older files (oops! I missed one, it's gone now) (if I missed any others, please let me know). Everyone: can we work on getting these files reviewed, fixed, and certified for the next update? With 26 files to (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: Horse parts in the parts tracker
 
"Steve Bliss" <partsref@yahoo.com> schrieb im Newsbeitrag news:3poo3uoong7evud...4ax.com... (...) Now I reworked the parts and posted them to the tracker again. I hope, Steve will remove the buggy older ones. Sascha (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: Train Engine Construction Animation
 
Can u tell show me how to do it? (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: Train Engine Construction Animation
 
(...) I saw this last nite and thought it was really cool. Just wish it ran a little SLOWER. :-) Nice switcher (as I told you in person) and a nice rendering. (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Hi Bob, How difficult is it for you to make a .MOV or other quicktime file? Mac users can't play AVI's... Jeroen (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) Really? Where can I get more information on this? I was under the impression that GLX could only accelerate locally when used with DRI. I had no idea it had its own remote rendering protocol. Is this something new in XFree 4.0? Is there any (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Train Engine Construction Animation
 
I have posted an animation that I made of a little switcher engine being built piece by piece. There are two versions, once 640x480 (4.5M) and the other at 320x240 (756KB). Both are at: (URL) engine was modeled using MLCAD. The DAT file was (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: 4511.dat Train Door Sliding - Type 1 doesn't have texture?
 
(...) I'd like to express my thanks to Chris for this part. It is much improved, and looks better in LDLite and MLCad renders, as well as in POVRay (where I first noticed the problem) where it looks absolutely stunning. Thanks very much, Chris, for (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: error in part 30136 1X2 log brick
 
(...) I hadn't noticed. I'm fixing this problem (and some others) now, I'll post the results to the Parts Tracker. Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: DAT for 8466's "wheel holder", part# unknown
 
(...) Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)


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