| | Re: Getting started: On Linux
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(...) find this text: root$ mv readme.txt /usr/local/share/ldraw/ ldglite.readme I think you want to remove the last space after the slash. Fredrik (23 years ago, 3-Sep-01, to lugnet.cad.dev.org.ldraw)
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| | Re: New Lego Technic avi
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Thanks, Bram After I re-installed Direct-X 8.0, it finally works! But I still think it's too much on chance. "It may work, but don't count on it, and never expect it to work at once..." /Tore (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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(...) (Oops, forgot to answer this one when I replied to your post just now.) Yes! I can play back most contemporary animations, both on Linux and Windows! On Linux I use MPlayer ((URL) can play back most MPEG and AVI files. (If you're a Linux user, (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | A beginning - Lugsville!
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Hey, I'm in the process of building a new Datsville-like object. It's called Lugsville (please, if you've already cornered that name, let me know. I'll change it). And, I'd really like to incorporate 3d terrain into the model. So, if anyone knows of (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
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| | Re: How to set up my own catagories?
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Sure! Goto Settings -> Groups -> Group Configuration (...) (23 years ago, 3-Sep-01, to lugnet.cad.mlcad)
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| | Re: Strange rendering of #3046 in MLCad
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I think Gary (blessing) is right and this is a problem with the new version. I used MLCad 1.99 and all works out fine! (...) (23 years ago, 3-Sep-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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Oh, BTW. Nice job on the highway interchange! That looks really nice! Mike (...) (23 years ago, 3-Sep-01, to lugnet.cad.dat.models)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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Nope. There's no way of getting at those roads & utilities. And, you're right. There are different resolution images of those roads and utilities, depending on which zoom you're using. Right now I'm looking at an open source clone of Sim City. (...) (23 years ago, 3-Sep-01, to lugnet.cad.dat.models)
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| | Re: New Lego Technic avi
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(...) I'm not quite sure I understand what you mean by that. With animated GIFs, you can set manually the delay between each frame. So you control the speed yourself. Do you mean that large GIFs are slower because they take more CPU to display? (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | RE: New Lego Technic avi
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(...) Hmm, worked for me... Actually, it's not that simple either...when I first installed DivX 4, Windows Media Player refused to play DivX 3 encoded AVI files, which was unfortunate since AVI is associated with Media Player. So I had to uninstall (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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Nice try. I almost believed that it would work. I Downloaded, began full installation, then at the end of installation: two error messages and system hung up. After restart,I started The Playa, two new error messages. (Tranlated from Swedish): 1. (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | RE: New Lego Technic avi
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(...) I've had great experiences with DivX ;-) 3.11...which can compress a DVD movie so it fits onto a CD. The quality is still very close to DVD...I think it reduces 5.1 channel sound to stereo, but that's not really a big deal. Looks like DivX 4 (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | RE: "Sticker" images
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(...) L3P output uses the exact same scale and coordinate system as LDraw, so to place the part, figure out where the center of the sticker should go (in LEdit, MLCAD, whatever). To scale the sticker, remember that there are 20 LDU per stud, and 8 (...) (23 years ago, 3-Sep-01, to lugnet.cad.ray)
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| | Re: Animation - LDraw Object Classes - help needed!
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(...) creating the framework for LDraw Object Classes (...) other, easier, more flexible, better suited or (...) Interesting. Eventually I want to include an animation scripting feature in the CAD program I'm developing (which happens to be written (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
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| | Looking for 6888 build instructions
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Hi, does anybody have build instructions for the 6888 (space) set? I found a rendering of that model on brickshelf.com and I'd like to build it myself. A MPD file would be OK, too. Thanks, --Michael (23 years ago, 2-Sep-01, to lugnet.cad.dat.models.sets)
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| | Animation - LDraw Object Classes - help needed!
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So, finally I have made all the preparations to begin the work with creating the framework for LDraw Object Classes aimed towards animation scripting. My inspiration comes from the Borland Delphi world, but I'm open for other, easier, more flexible, (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
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| | Jan Katanek's Impossible-to-Disassemble Cube [DAT]
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0 Impossible-to-Disassemble Cube 0 Name: Impossible.dat 0 0 Author: Gary Williams 0 Date: 2001-08-25 0 0 First model created with GWCAD 0 0 Based on an original design by Jan Katanek 0 (URL) Distributed with permission 0 1 14 0 35 -50 1 0 0 0 1 0 0 (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.models)
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| | Re: New Lego Technic avi
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(...) Well, you had to distrubute a free viewer (56 Kb) and a driver (27 Kb) and a 2 Kb document that reads "ANIMATE.EXE is a player for PC Animate Plus and 3D WorkShop animations. Although it is copyrighted by Bill Marsh, you may distribute it (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: Monorail Track
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After almost a year away from the monorail track, we finally got back to work. Here are the four done to date: The long straight track (160K) (URL) short straight tract (49K) (URL) station stop (97K) (URL) finally, the 90 degree curve (405K)(this (...) (23 years ago, 2-Sep-01, to lugnet.cad.dat.parts)
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| | The I.S.S. Daedalus
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Ever wonder what the first human ship to leave the solar system was? It was the International Star Ship Daedalus, with a crew of 22. It's trip to Proxima Centauri paved the way for fleets of ships to be built!!!\ (URL) of Planets also announces the (...) (23 years ago, 2-Sep-01, to lugnet.space, lugnet.cad)
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