| | RE: terrain in LDraw
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(...) 1 pixel = 1 stud. I used Jacob's utility to create the terrain for the CAD scenes I did of Fallingwater: (URL) make the scene, I colored in a topographical map of the landscape with white as high and black as low. I saved it as a low quality (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: terrain in LDraw
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I was wondering if you knew the pixel/stud ratio offhand. This bit of information might be useful for future reference. Thx, Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | DAT for my AM General HMMWV
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I started canabalizing parts, so I decided it was time to LDraw the model. POV: (3 URLs) Lambrecht bram@cwru.edu (URL) (23 years ago, 13-Aug-01, to lugnet.cad.dat.models, lugnet.cad.ray) !
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| | Re: terrain in LDraw
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(...) No. I mean a screenshot of a finished product. What's the terrain data look like after you've run your app and loaded the DAT file into LDraw/MLCad/etc(choose one)? Thank you. Mike (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | Re: POVray orthographic optimization
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I'm having trouble running L3P at the moment. I'm running Win98. I've created an autoexec.bat file that include set LDRAWDIR statements. However, something's gone haywire, and those init strings aren't being carried over to L3P. As soon as I get (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
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| | Re: New Construction Toy In LDraw Format!
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(...) Probably. I re-uploaded it in binary mode now, so it should work... (...) Nasty links to local files... Try it now. Thanks, --Ryan (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: Need info help
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BTW - every time I try to cross-post, I must be doing something wrong cause it doesn't go through. Where's the FAQ's on this? Darn it all, someone else DID model the round shield. And here I thought it be a good first project for me (besides just (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.castle)
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| | Re: LDGLite bug report (yes, one more)
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(...) This could be the ldlite large MPD bug again. The ldlite parser has a problem with MPD files if it runs out of cache. I increased the size for ldglite, but it may not be enough for Datsville. You could try increasing it some more and (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | RE: Perspective in LDGLite (Was: About the great datsville)
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(...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | Runway with aircraft (testing 2358p03.dat) [DAT]
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I put this runway with Sal Colibri together for testing "2358p03.dat". Play well, Jacob -- (URL) FILE lufthavn.dat 0 TITLE Airport (with Sal Colibri) 0 Design: Jacob Sparre Andersen, August 2001. 0 venstre 0 | ned 0 | | bagud 0 | | | 1 2 0 0 -1280 1 (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.scenes)
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| | Re: 2358p03.dat - Baseplate with plain straight runway [DAT]
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(...) But I forgot to fill out the holes in the "asphalt". A new and better version included... Play well, Jacob -- (URL) Baseplate 32 x 32 Road 7-Stud Straight with Plain Runway Pattern 0 Name: 2358p03.dat 0 Author: Jacob Sparre Andersen (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.parts)
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| | 2358p03.dat - Baseplate with plain straight runway [DAT]
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I grabbed "2358p02.dat" and simplified the pattern to three lines, which as far as I remember is the only decoration on the plain straight runway pieces (see <set:6597> for an image). Play well, Jacob PS: "2358p02.dat" should probably be renamed to (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.parts)
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| | LDGLite bug report (yes, one more)
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Don: If you try to render Datsville in perspective: ldglite -j -s0.1 town.mpd you will notice some very strange blue lines going from the centre of the window to the blue castle out in the left-side background. They shouldn't be there, and I am (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | LDGLite bug report/feature request
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Don: Some times, mostly when rendering large files, LDGLite reports syntax errors in lines with totally unreasonable line numbers. 1) Why? 2) Could you print out the content of the line as well, so I can try to find the offending lines (if there are (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | Shrinking ldraw unofficial part list
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I was looking at the unofficail parts list that was created over at ldraw.org a couple of months ago. (URL) appears to be getting smaller. A piece of mine that was on the list is now gone. Are the parts being processed? Is there going to be an (...) (23 years ago, 13-Aug-01, to lugnet.cad)
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| | Weapons fire movie.
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1.7 MB 00:02 seconds long. AVI format (URL) (23 years ago, 13-Aug-01, to lugnet.space, lugnet.cad, lugnet.animation)
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| | Perspective in LDGLite (Was: About the great datsville)
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Don: (...) Good to know. (...) I think they are called "look_at" and "location" in POV-Ray. (...) It would be fine if you could make something equivalent to: camera { sky <0, 0, 1> up <0, 1, 0> location <0, 0, 528> look_at <0, 0, 0> } in POV-Ray. I (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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| | RE: POVray orthographic optimization
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(...) Hmm, maybe your lights are too close to the model? Move them further away, and brighten them if necessary. If that doesn't help, try posting your code for the lights, camera, etc, and a sample output image, and I'll see if I can figure out (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
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| | Re: Updated Datsville MPD file
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No sweat! Thanks, /Tore (...) (23 years ago, 13-Aug-01, to lugnet.cad)
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| | Re: About the great datsville
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(...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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