| | New ships from the Terran Confederation
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I have made some new ships, I like to work on these in my free time, these three (well, 2, one just is a redone of an earlier ship *see Obsidian Order's Sivar-Class*) and was wondering what the public thought of them. Here is the Stilleto-Class (...) (24 years ago, 1-Apr-01, to lugnet.space, lugnet.cad)
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| | Printing parts-list
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Hello (Michael?) I think I have found a bug in mlcad when printing the partslist. I am making inventory lists ofall my technic sets. I have build all sets I have, put them back in the boxes and added the extra parts. Using ML Cad I am making (...) (24 years ago, 1-Apr-01, to lugnet.cad.mlcad)
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| | Re: liftarm 3 X 5 , D'OH!!!
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(...) Oh, bugger! Well, I guess I at least managed to reduce file size considerably, perhaps I'll use the new subpart to reduce the other liftarm pieces as well. (24 years ago, 1-Apr-01, to lugnet.cad.dat.parts)
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| | Re: New "calculator" for parts authors. ( for windows 95+, nt?)
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Hello, I have made a few updates(bug fixes) to the calculator. Anyone wanting to update, or try it out, please do! You may download it from my Utilities web page. (URL) are several pictures on that page, so it might be slow to load. Please email me (...) (24 years ago, 1-Apr-01, to lugnet.cad.dev)
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| | Re: liftarm 3 X 5 , number UNKNOWN
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You did a great job Mark. But, this part has already been made. It is part number 153 and part of the Official LCAD Part - 2000-02 Update. But, keep up the great work!!! Later, Scott (...) (24 years ago, 1-Apr-01, to lugnet.cad.dat.parts)
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| | liftarm 3 X 5 , number UNKNOWN [DAT]
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And now for the part its self, the 3 X 5 X 1 liftarm. I don't know the part number of it, but here it is. If anybody spots any errors please inform me so I can fix them. 0 Technic Liftarm 3 x 5 L Shape 0 Name: 0 Author: 0 based off of 32140 by (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | liftarm subpart thingy [DAT]
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And here is a subpart I used when making my new part. It can also be used on many of the other liftarms to conserve space. 0 1 16 0 -10 -10 6.36 0 -6.36 0 0 0 6.36 0 6.36 1-4edge.dat 1 16 0 -2 -10 6.36 0 -6.36 0 0 0 6.36 0 6.36 1-4edge.dat 1 16 0 2 (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | new primitive 4-4ring8.dat [DAT]
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Here is a new primitive I made up for a new piece I just finished. It's basicly the same as 1-4ring8 except it goes all the way. 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 1-4ring8.dat 1 16 0 0 0 0.00 0 1 0 1 0 -1 0 0.00 1-4ring8.dat 1 16 0 0 0 -1 0 0.00 0 1 0 (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts.primitives)
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| | Re: Stickers
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(...) Fredrik, Well, I just firgured out how to use the circular pieces, but I don't know how to get them to make elipse-like objects. I need to lern how to do that though. I figure I will just have to experiment some. Unless you know of a tutorial (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: Stickers
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(...) You know that you can use circular edges, cylinders and discs, and scale them by one coordinate to obtain elipse-like objects? I dunno if this helps? Fredrik (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: Stickers
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I agree with you completely! I wish we could just use bit maps for the pattern pieces. We can always wish. I would like to have the ability to use elipses too. I think that would really make a big difference. Never know, it could happen! Regards, (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) It was rendered in Bryce 4, not POV-Ray. (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) How big is the POV file? If its not that big, could you possibly email it to me and I'll render a large one myself (I could put it on brickshelf too for others to use, and/or you to snag and put in your gallery). I've got a PII400, 256mb ram, (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Okay, I did a news search for that URL and based on context I'm guessing that there's some parts library there? Sorry if I'm ignorant to the LEGO cad universe...I'm a LEGO robotics guy, not a LEGO cad guy; I just happen to be proficient with (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray, lugnet.admin.general)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Scene #8 was nearly the death of me. Rendered at 1024x768, it took about 60 hours to complete, and I swear the model is cursed. The first time I tried to render it, I realized about 20 hours into it that the symmetrical lattices for the LEGO (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Well, the gear *would* mesh properly with another identical gear, just not with an actual LEGO gear. The profile of the teeth is the next thing I'm going to tackle; they're the correct approximate dimensions, just lacking the subtle curves and (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Modern 24T Technic gears don't have those 45 degree slots anymore, but yeah thanks for pointing out the misalignment on the teeth. They're actually offset 7.5 degrees; when I modeled it, I inadvertently centered the boolean intra-tooth cutout (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) psssst... (URL) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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Hi Micah - Great work!! I'd love to have a copy of Scene 8 at 1280x1024 if possible, that would be great, thanks! -Tim (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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