| | Re: Arbitrary code (was Re: L3P Idea
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(...) ..."texture"... Hope this helps, Franklin (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts, lugnet.cad)
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| | Re: pov-ray question
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(...) What you'll want to do is change the _look_at_ values. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: pov-ray question
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(...) I think the _camera_angle_ function is what you'll want to look at. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: 3960p01.dat, "CYLINDER??? Radar Dish 4 x 4 - Red/Green Petals"
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So.... What would be the CATEGORY for this part, then? "Radar Dish"? ;-) Or "Cylinder"? (As in "Cylinder Radar Dish...") If we're gonna do it, how 'bout we get started now? (A new year, a new beginning... :-) Thanks, Franklin (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Re: Arbitrary code (was Re: L3P Idea
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(...) LGEO has "rough" (how do you call it in english ?) surfaces on the slopes, it looks just like the real parts. Leonardo (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts, lugnet.cad)
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| | Arbitrary code (was Re: L3P Idea
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(...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad, lugnet.cad.dat.parts)
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| | Arbitrary code (was Re: L3P Idea
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(...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad)
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| | pov-ray question
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OK I really will like to know how can I make the camera to rotate 360 but not like this camera {right x*4/3 sky -y right -4/3*x location <25,-92,70> look_at <0,-92,0> angle 90 rotate y*(clock*360)} this is not good because it rotate along the Y like (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: MicroScout
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(...) Acually, R2D2 is the model I was intending to use it in. (24 years ago, 30-Dec-00, to lugnet.cad)
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| | Heavy recovery truck [DAT]
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Hello,here my new Europian truck a recovery truck this time,8 studs wide minifig scale,the arm can be put up and is fixed with technic elements. pictures ca be seen at (URL) eric 0 FILE wrecker.dat 0 New Model 0 Name: wrecker.dat 0 Author: MLCad 0 (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.models)
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