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 CAD / *14425 (-20)
  Re: Parts names wanted
 
(...) So does LegoCo. (E.g., "Small Beams and Plates", set # 5228, on pg. 58 of the newest catalog I've received, "Explore New Worlds" title.) In my mind, that makes it "official". (But then again, I could be wrong.) (...) "Technic Beam (No Studs)" (...) (24 years ago, 13-Sep-00, to lugnet.cad)
 
  Re: Parts names wanted
 
(...) I bet Eelco didn't expect this depth of response. I've noted your comments. I don't know if these changes will be included in the 2000-02 update or not. (...) Maybe "Smooth Beam". I dunno. (...) I haven't heard of "Softline", but I wonder if (...) (24 years ago, 13-Sep-00, to lugnet.cad)
 
  Re: Intersection of 2 3D lines?
 
Thanks to both of you. Given that this newsgroup covers both part development and cad program development (with part development getting more posts for obvious reasons), I probably should have specified that I needed to do this programatically. (On (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: Parts names wanted
 
I'm glad to see some good part name thinking has come up. (...) Your term "Open Center" and the reversed order is much better than my suggestion was. I agree with this name. (...) Of course, can't do without the size. Agree. (...) [snip] (...) (...) (24 years ago, 13-Sep-00, to lugnet.cad)
 
  Re: Off-topic: website building
 
"Ryan J Farrington" <ryanjf2@juno.com> wrote in message news:20000913.090209...uno.com... (...) Though you did certainly hit an appropriate group to gain the attention of web authors/designers, I think the question was a tad too off-topic. Why not (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Intersection of 2 3D lines?
 
(...) Well, thanks Steve. But you could easilly make it 3D couldn't you ?! 8) See ya (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: Intersection of 2 3D lines?
 
(...) You can use the "Line Intersect" tab on my rotate.xls spreadsheet (get it from (URL)). It's only 2D, but you can do XY first, then XZ. The resulting XYZ values will be your intersection. Not as elegant as Rui's solution, but it works for me... (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: Minifig Skeleton Arm - part number?...
 
(...) It's 6265. Steve (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: 2736 (Technic Axle Towball)  [DAT]
 
(...) Actually, if you want to submit the fix to the parts library, you need to send it to partsref@home.com. (...) Doh! Thanks for pointing this out. And posting a correction. (...) Nice. I'd disagree with: 0 You cannot 0 draw an edge between a (...) (24 years ago, 13-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Parts names wanted
 
(...) Hmm, maybe. If this part is ever modeled for LDraw, I'd have to think about it more. (...) Hmm. Looking through the part library, I see the following elements with similar large holes in their middles: <part:30250 Bracket 4 x 7 x 3> <part:4211 (...) (24 years ago, 13-Sep-00, to lugnet.cad)
 
  Off-topic: website building
 
To all who have made their own websites: I am going to be building a website of my own, and I was curious which tools all of you have used to make yours. And does anyone write directly in HTML or JavaScript? Please respond to my personal e-mail (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Intersection of 2 3D lines?
 
(...) you just have to define the lines equation! as you now: Y = mX +b Z = nX +c defining a line as a function of X coord. Now, these lines probably are edges os something, or at least you have to points which belong to them, usint them, you can (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Intersection of 2 3D lines?
 
If I have two co-planar lines in 3-space, does anyone know how I can determine their intersection? If it makes the equations easier, the plane that they are in is: Z = 1 - X - Y otherwise written X + Y + Z = 1 Anyone? --Travis Cobbs (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  2736 (Technic Axle Towball)  [DAT]
 
I'm not sure if this is the proper procedure, but I noticed a problem in part 2736 (Technic Axle Towball) which appears to have been caused by the part being authored without rotating the viewpoint away from the standard one. The cylinder which was (...) (24 years ago, 13-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Minifig Skeleton Arm - part number?...
 
(...) Well, I can't find one on it using my v1.0 Eyeball and Beaker ("Eeep!") accidentally installed MS Windows Y2K on the home-built electron microscope (powered by the surplus Soviet "Fusion Buddy" mini-reactor) so I obviously can't use THAT to (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: Parts names wanted
 
In lugnet.cad, Steve Bliss writes: My (...) Mmm, they remind me a bit to a Panama Wheel, a device for opening lock doors. It got this name because its first use was on the locks of the Panama canal. But I'm afraid that name isn't recognised ouside a (...) (24 years ago, 12-Sep-00, to lugnet.cad)
 
  Re: "Needs Work"- Needs Work
 
(...) I've been working on another one. The particular part I've been looking at was released in mid-1998, and it seems apparent that the tools available at the time had a big impact on the ability of the author to be thorough in modeling. Once the (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Sphere tesselation
 
(...) I wonder if it's possible to push the (initial?) vertices toward the center. I was playing around with fractaling from a simplest case (1 triangle in the mesh). I noticed the center area was made up of one type of triangle (nearly (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: "Needs Work"- Needs Work
 
(...) Yes, but according to my, possibly unreliable recollection, those parts where rejected or withdrawn before voting (during submission time), or as a result of the discussion, but not as a result of a actual vote. And regardless why, like you've (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Parts names wanted
 
(...) Ooo, yuck (that's a name-wise yuck). 32311: I'm not sure if there's a standard mechanical term for arms with fixed gears. If there is, that'd be the way to go. Otherwise, "Beam (size) Offset with End Gears" would work. 32324: Uhh, Technic (...) (24 years ago, 12-Sep-00, to lugnet.cad)


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