| | Re: Influencing what parts people work on
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(...) Nice sets you have created there, where can I get the dat files? Regards John (25 years ago, 4-Apr-00, to lugnet.cad.dev)
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| | MOC: Horse [DAT]
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Hi folks, the horse, I told from in my last mail... 0 Horse (MOC) 0 30.1.2000 Joachim Probst 0 email: jprobst@shadow-corner.ows.es 0 1 6 0 -14 0 1 0 0 0 1 0 0 0 1 3004.DAT 1 6 -10 -36 0 1 0 0 0 1 0 0 0 1 3005.DAT 1 6 10 -36 0 1 0 0 0 1 0 0 0 1 (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.models)
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| | One more town wall [DAT]
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Hi Brian, Brian Sauls <barbcue@nospam.home.com> schrieb in im Newsbeitrag: FsDKup.F1o@lugnet.com... (...) but (...) Great work! I'm working on a very similar project. One more for the castle-missing-people. It's a little bit smaller (until now) but (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.models)
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| | Re: Influencing what parts people work on
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So, this is a good time to re-iterate the purpose of the Gnu Public License (GPL): it makes gratis stuff stay gratis. Even more importantly, if you word it correctly, you can force anyone who creates an element that uses stud.dat to release their (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)
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| | MOTM April
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Just a quick note to announce the latest Model of the Month: Tom McDonald's Hangar 33. Take a look at: (URL) timcourtne ICQ: 23951114 (25 years ago, 4-Apr-00, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw) !
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| | Re: Influencing what parts people work on
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Just a thought.. I noticed that Jonathan B. Knudsen has released rendered instructions for some (all? not sure) of the robots from his book: (URL) Jonathan 'influenced' some decisions to make a few parts for his use in his book. Of course these (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) I have: (URL) I'm not sure if the windshield is right. Alan (25 years ago, 4-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Grounded caddy hovercar [DAT]
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Bram's caddy grounded. 0 FILE hvrcaddy.dat 0 '59 Cadillac Eldorado 0 Name: hvrcaddy.dat 0 Author: Bram Lambrecht, modified by Alan G 1 7 -60 0 190 -1 0 0 0 1 0 0 0 -1 4081.DAT 1 7 60 0 190 -1 0 0 0 1 0 0 0 -1 4081.DAT 1 15 -60 0 170 1 0 0 0 1 0 0 0 (...) (25 years ago, 4-Apr-00, to lugnet.cad.dat.models)
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| | Re: Identifying connections (Was: L3PLiTE?)
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(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Info on animation vs step and...
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(...) I don't mind writing as long as it's not formal, try this: - add a 1x1 brick - press the animation icon - press the key icon - go to the last frame (use the >>| icon) - move the brick somewhere else - press play You're basically telling the (...) (25 years ago, 4-Apr-00, to lugnet.cad.leocad)
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| | Re: Influencing what parts people work on
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(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
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| | Re: Info on animation vs step and...
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OK then maybe you can explain it here... :) I have animated blocks but have no idea how I actually did it. I can't seem to reproduce the mouse clicks... Can you outline how to set keys and how to move or rotate blocks.... SteveB (...) (25 years ago, 3-Apr-00, to lugnet.cad.leocad)
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| | Re: Influencing what parts people work on
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(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: BFC: LITS 2
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(...) No, it isn't. BUT, there is very little functional difference between what is currently written and the suggestion above. As far as the function of a rendering engine is concerned, there is no difference -- if a file doesn't specify the (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: Influencing what parts people work on
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The reason why I haven't responded to this thread earlier was the complicated language that kept me from fully understanding what the point is. What I now understand about the guild is: * You are fueled by frustration over the juniorisation of (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
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| | Re: More LDRAW renderings
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(...) Is (...) The ground is an seamless tiling image i got from (URL) (25 years ago, 3-Apr-00, to lugnet.cad.ray)
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| | Re: Minifig assualt rifle
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(...) 762 was the temporary number under which I authored the minifig (motorcycle/space) helmet later discovered to be 2446. Chris (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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| | Re: Minifig assualt rifle
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762b is a minifig helmet. I'm not sure why it's in my parts directory, but it is. 762 would work just the same. -John Van Franklin W. Cain <fwcain@yahoo.com> wrote in message news:FsGMH6.2DM@lugnet.com... (...) (25 years ago, 3-Apr-00, to lugnet.cad.dat.ideas)
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